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Theory Crafting fun: Max AC with Standard Array, without Feats, and without GM provided magic items?
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<blockquote data-quote="Blue" data-source="post: 7915213" data-attributes="member: 20564"><p>Many of these are "likely enough to be sustainable, maybe", so this is just for fun.</p><p></p><p>High Elf Bard (Swords) 12 / Wizard (Bladesinger) 2 / Monk (Kensei) 5 / Cleric (Forge) 1</p><p>Assumes 2 encounters of about 3-4 rounds between rests.</p><p></p><p>+2 DEX, +1 INT from race plus 4 ASIs = 20 INT, 20 DEX using Standard Array</p><p></p><p>Studded Leather: AC 12 +5 DEX</p><p>Bladesong (2/short rest for 1 min): +5 AC</p><p>Defensive Flourish (5/short rest): +d10 to AC with attack - +5.5</p><p>Forge Cleric: +1 Armor</p><p>Monk Patient Defense (5/short rest): Dodge as bonus action</p><p>Monk Kensei Agile Parry: +2 AC</p><p>Shield of Faith: +2 AC</p><p></p><p>Mostly Sustainable AC: 32.5 with disadvantage. (Disadv only 2+ round)</p><p>Shield: +5 when needed, which brings things up to "20 only hits" area.</p><p></p><p>Notes:</p><p>While many monk abilities turn off with armor, the Ki powers like Patient Defense do not. However, this does mean that the Unarmed attack made to enable the Kensei Agile Parry is STR based and doesn't get the martial arts die for damage if it hits.</p><p></p><p>So this requires an Attack action, one attack (likely with a rapier that is a kensei weapon) and one unarmed (STR based). Lucky we have Extra Attack from the monk. One must hit to trigger the Defensive Flourish, which also adds to it's damage. Then bonus action to spend a ki and Dodge. The Shield of Faith needs to have been already up. The first round will be without Dodge because the bonus action is used initiating the bladesong.</p><p></p><p>Defensive Flourish doesn't quite last long enough. Bard 14 would give a d6 whenever not spending a bardic inspiration, but that kills ASIs and other things. But we do have plenty of spell slots for Shield to help carry over.</p><p></p><p>If this was really good ability score rolls, we could go 20 WIS as well, drop the armor (and the forge cleric level) and gain an extra +2 AC with Monk's Unarmored Defense. (12+1 forge+5 dex vs. 10 + 5 wis + 5 dex), and that would also enable all the monk unarmored abilities.</p><p></p><p>Oh, and this does assume pre-casting Shield of Faith. Since others assumed consuming potions and the like I assumed that was on the table. Magical secrets could have gotten us other +2 AC concentration spells as well.</p><p></p><p>EDIT: And I'm a dumb-donkey. I was originally playing around with Bard 14 for the constant d6s, so I was only thinking about having enough of a CHR to MC into bard. But up there I'm assuming 20 CHR for 5 defensive flourishes per short rest.</p><p></p><p>EDIT the SECOND: I'm not just a dumb-donkey, I'm also an unobservant one. Mage Armor increases the AC by 1 and enable the Monk Martial Arts. (No, not Monk Unarmored Defense. Not using that.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7915213, member: 20564"] Many of these are "likely enough to be sustainable, maybe", so this is just for fun. High Elf Bard (Swords) 12 / Wizard (Bladesinger) 2 / Monk (Kensei) 5 / Cleric (Forge) 1 Assumes 2 encounters of about 3-4 rounds between rests. +2 DEX, +1 INT from race plus 4 ASIs = 20 INT, 20 DEX using Standard Array Studded Leather: AC 12 +5 DEX Bladesong (2/short rest for 1 min): +5 AC Defensive Flourish (5/short rest): +d10 to AC with attack - +5.5 Forge Cleric: +1 Armor Monk Patient Defense (5/short rest): Dodge as bonus action Monk Kensei Agile Parry: +2 AC Shield of Faith: +2 AC Mostly Sustainable AC: 32.5 with disadvantage. (Disadv only 2+ round) Shield: +5 when needed, which brings things up to "20 only hits" area. Notes: While many monk abilities turn off with armor, the Ki powers like Patient Defense do not. However, this does mean that the Unarmed attack made to enable the Kensei Agile Parry is STR based and doesn't get the martial arts die for damage if it hits. So this requires an Attack action, one attack (likely with a rapier that is a kensei weapon) and one unarmed (STR based). Lucky we have Extra Attack from the monk. One must hit to trigger the Defensive Flourish, which also adds to it's damage. Then bonus action to spend a ki and Dodge. The Shield of Faith needs to have been already up. The first round will be without Dodge because the bonus action is used initiating the bladesong. Defensive Flourish doesn't quite last long enough. Bard 14 would give a d6 whenever not spending a bardic inspiration, but that kills ASIs and other things. But we do have plenty of spell slots for Shield to help carry over. If this was really good ability score rolls, we could go 20 WIS as well, drop the armor (and the forge cleric level) and gain an extra +2 AC with Monk's Unarmored Defense. (12+1 forge+5 dex vs. 10 + 5 wis + 5 dex), and that would also enable all the monk unarmored abilities. Oh, and this does assume pre-casting Shield of Faith. Since others assumed consuming potions and the like I assumed that was on the table. Magical secrets could have gotten us other +2 AC concentration spells as well. EDIT: And I'm a dumb-donkey. I was originally playing around with Bard 14 for the constant d6s, so I was only thinking about having enough of a CHR to MC into bard. But up there I'm assuming 20 CHR for 5 defensive flourishes per short rest. EDIT the SECOND: I'm not just a dumb-donkey, I'm also an unobservant one. Mage Armor increases the AC by 1 and enable the Monk Martial Arts. (No, not Monk Unarmored Defense. Not using that.) [/QUOTE]
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Theory Crafting fun: Max AC with Standard Array, without Feats, and without GM provided magic items?
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