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General Tabletop Discussion
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Theory Crafting fun: Max AC with Standard Array, without Feats, and without GM provided magic items?
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<blockquote data-quote="ClaytonCross" data-source="post: 7916198" data-attributes="member: 6880599"><p>At level 10 or less</p><p></p><p>-Heavy Armor 1-</p><p>Standard Array: STR 14, DEX13, CON 8 , INT 10, WIZ 12, CHA 15</p><p>Human +1 to all stats</p><p>Adjusted: <strong>STR 15</strong>, <strong>DEX14</strong>, CON 9 , INT 11,<strong> WIZ 13</strong>,<strong> CHA 16</strong></p><p>Strength 15 for <u><em>Plate AC18 and Shield +2</em></u> = AC20</p><p><strong>Fighter lvl 1 (Requires Strength 13) - Character level 1</strong></p><p>-Defense Fighting Style +1AC while in Armor = AC21</p><p><strong>Forge Cleric lvl 1 (Requires Wisdom 13) - Character level 2</strong></p><p>-Blessing of the Forge +1AC to Armor</p><p>-<em>Shield of Faith +2</em> AC concentration spell = AC24</p><p><strong>Sorcerer lvl 1 (Requires Charisma 13) - Character level 3</strong></p><p>-<em>Shield Spell</em> +5AC = AC29</p><p><strong>Monk Way of the Kensi lvl 3 (Requires Dexterity 13 AND Wisdom 13) - Character level 6</strong></p><p>-Agile Perry +2AC after attacking with Kensai weapon = AC31</p><p><strong>Bard Collage of Swords lvl 4(Requires Charisma 13, 20 preferred) - Character level 10</strong></p><p>-ASI +2 <strong>CHA (18)</strong></p><p>-lvl 3 Defensive Flourish (Charisma modifier: 4/short rest): 1d6 = +1AC to +6AC</p><p><strong>Total AC24 <strong>with spells and temp effects </strong>AC32-37</strong></p><p><strong>Uncommon magic item Cloak of Protection +1 AC and +1 all saves</strong></p><p></p><p>-Heavy Armor 1-</p><p>Standard Array: STR 14, DEX10, CON 8 , INT 13, WIZ 12, CHA 1</p><p>Human +1 to all stats</p><p>Adjusted: <strong>STR 15</strong>, DEX11, CON 9 , <strong>INT 14</strong>,<strong> WIZ 13</strong>,<strong> CHA 16</strong></p><p>Strength 15 for <u><em>Plate AC18 and Shield +2</em></u> = AC20</p><p><strong>Fighter lvl 1 (Requires Dexterity 13) - Character level 1</strong></p><p>-Defense Fighting Style +1AC while in Armor = AC21</p><p><strong>Forge Cleric lvl 1 (Requires Wisdom 13) - Character level 2</strong></p><p>-Blessing of the Forge +1AC to Armor</p><p>-<em>Shield of Faith +2</em> AC concentration spell = AC24</p><p><strong>Artificer Battlesmith (or Artillerist) lvl 3 (Requires Intelegence13)</strong></p><p>Infuse Item lvl 2: Enhanced Defense +1 AC to non-magical Armor or Shield</p><p>level 3 Artillerist spell selection: Shield Spell +5AC = AC30</p><p><strong>Bard Collage of Swords lvl 5 (Requires Charisma 13, 20 preferred) - Character level 10</strong></p><p>-lvl 4 ASI +2 <strong>CHA (18)</strong></p><p>-lvl 3 Defensive Flourish (Charisma modifier: 4/short rest): 1d8 = +1AC to +8AC</p><p><strong>Total AC23 with spells and temp effects 31-38</strong></p><p><strong>Uncommon magic item Cloak of Protection +1 AC and +1 all saves</strong></p><p></p><p>Medium armor builds are the same as heavy switching dex and strength resulting in -1AC total</p><p></p><p>-Light Armor-</p><p>Standard Array: STR 8, DEX14, CON 10 , INT 12, WIZ 13, CHA 15</p><p>High Elf +2 Dex +1 Int</p><p>Adjusted: STR 8, <strong>DEX16</strong>, CON 0 , <strong>INT 13</strong>, WIZ 13,<strong> CHA 15</strong></p><p><strong>Fighter lvl 1 (Requires Dexterity 13) - Character level 1</strong></p><p>-Studded Leather AC12 + 3 dex = AC15</p><p>-Defense Fighting Style +1AC while in Armor = AC16</p><p><strong>Wizard tadition of Bladesinging lvl 5 (Requires 20 Int and Elf race) <strong><strong>- Character level 8</strong></strong></strong></p><p>-Wizard lvl 1: Shield Spell (+5AC)</p><p>-Wizard tadition of Bladesinging lvl 2: (2/short rest for 1 min, Intelligence modifier): +5 AC</p><p>-Wizard lvl 4: ASI +2 Int (18)</p><p>-Wizard lvl 5: Haste (+2AC)</p><p>subtotal = AC21 (AC28)</p><p><strong>Bard Collage of Swords lvl 4 (Requires Charisma 13, 20 preferred) - Character level 10</strong></p><p>Bard lvl 4: ASI +2 Int (20)</p><p>-lvl 3 Defensive Flourish (Charisma modifier/short rest): 1d6 = +1AC to +6AC</p><p><strong>Total static AC21 with spells AC29-34</strong></p><p><strong>Uncommon magic item Cloak of Protection +1 AC and +1 all saves</strong></p><p></p><p>-No Armor-</p><p>Standard Array: STR 8, DEX14, CON 10 , INT 15, WIZ 12, CHA 13</p><p>High Elf +2 Dex +1 Int</p><p>Adjusted: STR 8, <strong>DEX16</strong>, CON 0 , <strong>INT 16</strong>, WIZ 12,<strong> CHA 13</strong></p><p><strong>Wizard tadition of Bladesinging lvl 5 (Requires 20 Int and Elf race)</strong></p><p>-Wizard lvl 1: MageArmor 13+3 Dex = AC16</p><p>-Wizard lvl 1: Shield Spell (+5AC)</p><p>-Wizard tadition of Bladesinging lvl 2: (2/short rest for 1 min, Intelligence modifier): +5 AC</p><p>-Wizard lvl 4: ASI +2 Int (18)</p><p>-Wizard lvl 5: Haste (+2AC)</p><p>subtotal = AC21 (AC28) with +5 for wizard spell attacks and DC</p><p><strong>Bard Collage of Swords lvl 5 (Requires Charisma 13, 20 preferred) - Character level 10</strong></p><p>-Bard lvl 4 ASI +2 Int (20)</p><p>-lvl 5 Defensive Flourish (Charisma modifier/short rest): 1d8 = +1AC to +8AC</p><p><strong>Total static AC21 with spells <strong> and temp effects </strong>AC29-36</strong></p><p><strong>Uncommon magic item Cloak of Protection +1 AC and +1 all saves</strong></p><p><strong></strong></p><p><strong>Band of headband-of-intellect is only a consideration for builds with Artificer and 13 int. For the rest my second choice is Gauntlets of Ogre Power. Third pick / attunement for a tank build is Periapt of Wound Closure for better short rest recovery. Of course admaintine for the armored builds is an option.</strong></p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7916198, member: 6880599"] At level 10 or less -Heavy Armor 1- Standard Array: STR 14, DEX13, CON 8 , INT 10, WIZ 12, CHA 15 Human +1 to all stats Adjusted: [B]STR 15[/B], [B]DEX14[/B], CON 9 , INT 11,[B] WIZ 13[/B],[B] CHA 16[/B] Strength 15 for [U][I]Plate AC18 and Shield +2[/I][/U] = AC20 [B]Fighter lvl 1 (Requires Strength 13) - Character level 1[/B] -Defense Fighting Style +1AC while in Armor = AC21 [B]Forge Cleric lvl 1 (Requires Wisdom 13) - Character level 2[/B] -Blessing of the Forge +1AC to Armor -[I]Shield of Faith +2[/I] AC concentration spell = AC24 [B]Sorcerer lvl 1 (Requires Charisma 13) - Character level 3[/B] -[I]Shield Spell[/I] +5AC = AC29 [B]Monk Way of the Kensi lvl 3 (Requires Dexterity 13 AND Wisdom 13) - Character level 6[/B] -Agile Perry +2AC after attacking with Kensai weapon = AC31 [B]Bard Collage of Swords lvl 4(Requires Charisma 13, 20 preferred) - Character level 10[/B] -ASI +2 [B]CHA (18)[/B] -lvl 3 Defensive Flourish (Charisma modifier: 4/short rest): 1d6 = +1AC to +6AC [B]Total AC24 [B]with spells and temp effects [/B]AC32-37 Uncommon magic item Cloak of Protection +1 AC and +1 all saves[/B] -Heavy Armor 1- Standard Array: STR 14, DEX10, CON 8 , INT 13, WIZ 12, CHA 1 Human +1 to all stats Adjusted: [B]STR 15[/B], DEX11, CON 9 , [B]INT 14[/B],[B] WIZ 13[/B],[B] CHA 16[/B] Strength 15 for [U][I]Plate AC18 and Shield +2[/I][/U] = AC20 [B]Fighter lvl 1 (Requires Dexterity 13) - Character level 1[/B] -Defense Fighting Style +1AC while in Armor = AC21 [B]Forge Cleric lvl 1 (Requires Wisdom 13) - Character level 2[/B] -Blessing of the Forge +1AC to Armor -[I]Shield of Faith +2[/I] AC concentration spell = AC24 [B]Artificer Battlesmith (or Artillerist) lvl 3 (Requires Intelegence13)[/B] Infuse Item lvl 2: Enhanced Defense +1 AC to non-magical Armor or Shield level 3 Artillerist spell selection: Shield Spell +5AC = AC30 [B]Bard Collage of Swords lvl 5 (Requires Charisma 13, 20 preferred) - Character level 10[/B] -lvl 4 ASI +2 [B]CHA (18)[/B] -lvl 3 Defensive Flourish (Charisma modifier: 4/short rest): 1d8 = +1AC to +8AC [B]Total AC23 with spells and temp effects 31-38 Uncommon magic item Cloak of Protection +1 AC and +1 all saves[/B] Medium armor builds are the same as heavy switching dex and strength resulting in -1AC total -Light Armor- Standard Array: STR 8, DEX14, CON 10 , INT 12, WIZ 13, CHA 15 High Elf +2 Dex +1 Int Adjusted: STR 8, [B]DEX16[/B], CON 0 , [B]INT 13[/B], WIZ 13,[B] CHA 15 Fighter lvl 1 (Requires Dexterity 13) - Character level 1[/B] -Studded Leather AC12 + 3 dex = AC15 -Defense Fighting Style +1AC while in Armor = AC16 [B]Wizard tadition of Bladesinging lvl 5 (Requires 20 Int and Elf race) [B][B]- Character level 8[/B][/B][/B] -Wizard lvl 1: Shield Spell (+5AC) -Wizard tadition of Bladesinging lvl 2: (2/short rest for 1 min, Intelligence modifier): +5 AC -Wizard lvl 4: ASI +2 Int (18) -Wizard lvl 5: Haste (+2AC) subtotal = AC21 (AC28) [B]Bard Collage of Swords lvl 4 (Requires Charisma 13, 20 preferred) - Character level 10[/B] Bard lvl 4: ASI +2 Int (20) -lvl 3 Defensive Flourish (Charisma modifier/short rest): 1d6 = +1AC to +6AC [B]Total static AC21 with spells AC29-34 Uncommon magic item Cloak of Protection +1 AC and +1 all saves[/B] -No Armor- Standard Array: STR 8, DEX14, CON 10 , INT 15, WIZ 12, CHA 13 High Elf +2 Dex +1 Int Adjusted: STR 8, [B]DEX16[/B], CON 0 , [B]INT 16[/B], WIZ 12,[B] CHA 13 Wizard tadition of Bladesinging lvl 5 (Requires 20 Int and Elf race)[/B] -Wizard lvl 1: MageArmor 13+3 Dex = AC16 -Wizard lvl 1: Shield Spell (+5AC) -Wizard tadition of Bladesinging lvl 2: (2/short rest for 1 min, Intelligence modifier): +5 AC -Wizard lvl 4: ASI +2 Int (18) -Wizard lvl 5: Haste (+2AC) subtotal = AC21 (AC28) with +5 for wizard spell attacks and DC [B]Bard Collage of Swords lvl 5 (Requires Charisma 13, 20 preferred) - Character level 10[/B] -Bard lvl 4 ASI +2 Int (20) -lvl 5 Defensive Flourish (Charisma modifier/short rest): 1d8 = +1AC to +8AC [B]Total static AC21 with spells [B] and temp effects [/B]AC29-36 Uncommon magic item Cloak of Protection +1 AC and +1 all saves Band of headband-of-intellect is only a consideration for builds with Artificer and 13 int. For the rest my second choice is Gauntlets of Ogre Power. Third pick / attunement for a tank build is Periapt of Wound Closure for better short rest recovery. Of course admaintine for the armored builds is an option.[/B] [/QUOTE]
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