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Theory Crafting: Gritty Low Magic or a Potpourri of Variant Rules
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<blockquote data-quote="miggyG777" data-source="post: 8522712" data-attributes="member: 6987582"><p>So I want to shift my PF2 to a more low magic world than Golarion.</p><p></p><p>In order to achieve that I'd like to utilize the following Variant Rules as provided by the GMG:</p><p></p><p>[URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=1356[/URL]</p><p></p><p>Magic Item Variants: Automatic Bonus Progression & High-Quality Items</p><p></p><p>[URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=1370[/URL]</p><p></p><p>Proficiency Without Level</p><p></p><p>Now it seems that ABP and High-Quality Items would not really work well together numberwise, unless you were to remove some of the bonus progression from the ABP, as far as I can tell by the RAW.</p><p>However, I want to keep High-Quality Items (sans Devastating Weapons / Resilient Armor) in the game, to still give my players some cool choices when it comes to gear, while not having to meticulously keep an eye on item progression as per default and reduce the overall amount of magic in the game. That would mean that the High-Quality Items essentially still give boni like magical items that would stack (?) with the boni from the ABP.</p><p></p><p>I can see that this would favor the PCs in terms of game math, therefore, and also for a more gritty overall tone, I thought about putting the Proficiency Without Level rule into place, which reduces the proficiency buff based on level, scaling down the power-curve of the PC.</p><p></p><p>Generally, the Proficiency Without Level rule implies, that a DM adjusts the DCs and monsters to accommodate for the lower overall proficiencies. However, as I am giving the PCs the ability to stack ABP with High-Quality Items, I thought that by not adjusting the DCs I could basically give them the boni they would normally get via Level Proficiency in the form of items.</p><p></p><p>Of course this would not achieve the exact same feeling and balance as per the original rules, i.e. you wouldn't have items for every skill. That means overall the difficulty of the game would increase (which is ok for me) but at the same time, even if a PC stacked the item bonus of a High-Quality Item with the ABP, it would also not be too overpowered.</p><p></p><p>It'd be nice to hear some thoughts on this by DMs that have some experience with PF2.</p></blockquote><p></p>
[QUOTE="miggyG777, post: 8522712, member: 6987582"] So I want to shift my PF2 to a more low magic world than Golarion. In order to achieve that I'd like to utilize the following Variant Rules as provided by the GMG: [URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=1356[/URL] Magic Item Variants: Automatic Bonus Progression & High-Quality Items [URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=1370[/URL] Proficiency Without Level Now it seems that ABP and High-Quality Items would not really work well together numberwise, unless you were to remove some of the bonus progression from the ABP, as far as I can tell by the RAW. However, I want to keep High-Quality Items (sans Devastating Weapons / Resilient Armor) in the game, to still give my players some cool choices when it comes to gear, while not having to meticulously keep an eye on item progression as per default and reduce the overall amount of magic in the game. That would mean that the High-Quality Items essentially still give boni like magical items that would stack (?) with the boni from the ABP. I can see that this would favor the PCs in terms of game math, therefore, and also for a more gritty overall tone, I thought about putting the Proficiency Without Level rule into place, which reduces the proficiency buff based on level, scaling down the power-curve of the PC. Generally, the Proficiency Without Level rule implies, that a DM adjusts the DCs and monsters to accommodate for the lower overall proficiencies. However, as I am giving the PCs the ability to stack ABP with High-Quality Items, I thought that by not adjusting the DCs I could basically give them the boni they would normally get via Level Proficiency in the form of items. Of course this would not achieve the exact same feeling and balance as per the original rules, i.e. you wouldn't have items for every skill. That means overall the difficulty of the game would increase (which is ok for me) but at the same time, even if a PC stacked the item bonus of a High-Quality Item with the ABP, it would also not be too overpowered. It'd be nice to hear some thoughts on this by DMs that have some experience with PF2. [/QUOTE]
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