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Theory: Fighters have Encounters, Wizards have Dailies...
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<blockquote data-quote="Remathilis" data-source="post: 4522713" data-attributes="member: 7635"><p>Part of the problem I see a lot of people have with the current system is that the layout of the power structure. Specifically, some have difficulty with the concept of a martial daily power, and the balancing of them against wizard spells. </p><p></p><p>I can't imagine how you could house rules this, but imagine a different 4e...</p><p></p><p>Both Martial and Magical (arcane, divine) classes have at-will powers. However, Martial characters only get encounter powers (at a much improved rate) and magical classes only get daily "spells" (again, at an increased rate.)</p><p></p><p>Martial power is now based on tactics and learning. Most monsters won't fall for the same trick more than once an encounter (be it a feint, trip, or such) but a fighter has a large assortment of tricks now to use in an encounter. None hit with the same power of a wizard's spell, but they refresh every encounter, so a fighter is much more likely to use them. </p><p></p><p>A spellcaster has a few weak spells (like at-will magical missiles or encounter-based healing) but his strength comes from powerful spells which he can use a limited amount of times per day. A spell has a wider array of effects he can accomplish (invisibility, flight, summons, area-effect) but he must be cautious on using them too quickly, lest he run out and resort to his weak at-wills. So fireball might return to being a daily, and its power gets a significant upgrade.</p><p></p><p>A lot of other elements wouldn't need to change: rituals could still bridge the gap for non-combat magic, and the old rules of memorization and spell level need not return. Fighters and other martial characters would play more like Bo9S characters (perhaps with skill tricks added) and casters would look more like traditional 3.5 casters with built in reserve feats (or a touch of warlock added). Most importantly, they'd FEEL different; a fighter gets in and goes nova through his encounter powers tripping, wounding, weakening, disarming, and slowing his foes (knowing they'll all be back next fight) while a wizard has to be more demanding; do I use fireball now, or simply gun him down with a magical missile? </p><p></p><p>Could it have worked? Would it work better? Discuss?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4522713, member: 7635"] Part of the problem I see a lot of people have with the current system is that the layout of the power structure. Specifically, some have difficulty with the concept of a martial daily power, and the balancing of them against wizard spells. I can't imagine how you could house rules this, but imagine a different 4e... Both Martial and Magical (arcane, divine) classes have at-will powers. However, Martial characters only get encounter powers (at a much improved rate) and magical classes only get daily "spells" (again, at an increased rate.) Martial power is now based on tactics and learning. Most monsters won't fall for the same trick more than once an encounter (be it a feint, trip, or such) but a fighter has a large assortment of tricks now to use in an encounter. None hit with the same power of a wizard's spell, but they refresh every encounter, so a fighter is much more likely to use them. A spellcaster has a few weak spells (like at-will magical missiles or encounter-based healing) but his strength comes from powerful spells which he can use a limited amount of times per day. A spell has a wider array of effects he can accomplish (invisibility, flight, summons, area-effect) but he must be cautious on using them too quickly, lest he run out and resort to his weak at-wills. So fireball might return to being a daily, and its power gets a significant upgrade. A lot of other elements wouldn't need to change: rituals could still bridge the gap for non-combat magic, and the old rules of memorization and spell level need not return. Fighters and other martial characters would play more like Bo9S characters (perhaps with skill tricks added) and casters would look more like traditional 3.5 casters with built in reserve feats (or a touch of warlock added). Most importantly, they'd FEEL different; a fighter gets in and goes nova through his encounter powers tripping, wounding, weakening, disarming, and slowing his foes (knowing they'll all be back next fight) while a wizard has to be more demanding; do I use fireball now, or simply gun him down with a magical missile? Could it have worked? Would it work better? Discuss? [/QUOTE]
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