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Theory: Fighters have Encounters, Wizards have Dailies...
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<blockquote data-quote="FireLance" data-source="post: 4522761" data-attributes="member: 3424"><p>Let me first caveat (again) that not everybody will find it a problem. After all, generations of gamers have got along fine with fighters and thieves basically having at-will abilities and clerics and magic-users basically having daily abilities. What tended to happen was that the spellcasters would ration their spells, so that they were used sparingly, and over the course of an entire adventure.</p><p></p><p>The "15-minute workday" throws this assumption out the window. Basically, the spellcasters use their abilities early and often, possibly over the course of just one or two fights, and then the entire party goes back to town (or whatever) and rests. This tends to have two effects that some people find undesirable:</p><p></p><p>1. Because spellcasters are able to concentrate a large amount of power in a very short time, they seem to be more effective, and take up much more of the "spotlight time" than non-spellcasters. </p><p></p><p>2. In order to maintain the level of challenge for the players, the DM has to increase the numbers or deadliness of the monsters. </p><p></p><p>Timed missions actually reduce the problem of the "15-minute workday" since they force the spellcasters to ration their spells, which brings them more in line with how they tended to be played historically.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4522761, member: 3424"] Let me first caveat (again) that not everybody will find it a problem. After all, generations of gamers have got along fine with fighters and thieves basically having at-will abilities and clerics and magic-users basically having daily abilities. What tended to happen was that the spellcasters would ration their spells, so that they were used sparingly, and over the course of an entire adventure. The "15-minute workday" throws this assumption out the window. Basically, the spellcasters use their abilities early and often, possibly over the course of just one or two fights, and then the entire party goes back to town (or whatever) and rests. This tends to have two effects that some people find undesirable: 1. Because spellcasters are able to concentrate a large amount of power in a very short time, they seem to be more effective, and take up much more of the "spotlight time" than non-spellcasters. 2. In order to maintain the level of challenge for the players, the DM has to increase the numbers or deadliness of the monsters. Timed missions actually reduce the problem of the "15-minute workday" since they force the spellcasters to ration their spells, which brings them more in line with how they tended to be played historically. [/QUOTE]
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