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Theory: Fighters have Encounters, Wizards have Dailies...
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<blockquote data-quote="I'm A Banana" data-source="post: 4522782" data-attributes="member: 2067"><p>There are debates about whether or not 4e at all resolves the problem of the 15-minute workday, anyway.</p><p></p><p>The idea is, whatever "limited" abilities you have, you will use early and often and then retire.</p><p></p><p>If you have any daily abilities, they will be spammed in the first few encounters of the day.</p><p></p><p>If you have any encounter abilities, they will be spammed in the first few rounds of the encounter. </p><p></p><p>Generally, this is less a problem for encounter abilities, because the game naturally "rests" after an encounter, so it feels natural to have the characters rest, too. But a "per day" ability doesn't line up with when the game naturally rests, so it can feel forced, unnatural, and overly strategic when the characters blow their wad all at once and then go home for the night.</p><p></p><p>So the idea is that "per-encounter" powers are ideal. In fact, having any per-day abilities whatsoever means that the 15-minute-workday might be a problem. </p><p></p><p>All that said, the core of the theory in the OP is a really good one. Part of the reason a lot of people don't like the iron-fistiness of the 4e Powers system is that "everything plays the same," and this would go a distance to alleviate the problem.</p><p></p><p>I'm not sure it goes far enough, though. It's a start, and it probably would've made people a little more amenable, but I'm not sure it solves the core issue with the Powers system being quite restrictive with the different mechanics it will allow.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4522782, member: 2067"] There are debates about whether or not 4e at all resolves the problem of the 15-minute workday, anyway. The idea is, whatever "limited" abilities you have, you will use early and often and then retire. If you have any daily abilities, they will be spammed in the first few encounters of the day. If you have any encounter abilities, they will be spammed in the first few rounds of the encounter. Generally, this is less a problem for encounter abilities, because the game naturally "rests" after an encounter, so it feels natural to have the characters rest, too. But a "per day" ability doesn't line up with when the game naturally rests, so it can feel forced, unnatural, and overly strategic when the characters blow their wad all at once and then go home for the night. So the idea is that "per-encounter" powers are ideal. In fact, having any per-day abilities whatsoever means that the 15-minute-workday might be a problem. All that said, the core of the theory in the OP is a really good one. Part of the reason a lot of people don't like the iron-fistiness of the 4e Powers system is that "everything plays the same," and this would go a distance to alleviate the problem. I'm not sure it goes far enough, though. It's a start, and it probably would've made people a little more amenable, but I'm not sure it solves the core issue with the Powers system being quite restrictive with the different mechanics it will allow. [/QUOTE]
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