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Theory: Fighters have Encounters, Wizards have Dailies...
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<blockquote data-quote="Remathilis" data-source="post: 4522864" data-attributes="member: 7635"><p>The idea arose while looking over a friend's copy of Bo9S (a book I never used). I just began to think about how Bo9S got to 4e, and I realized that Martial classes were mostly the "encounter" system of 4e, while spellcasting has typically been the "daily". Ultimately, they decided to mix the two (giving casters some encounter abilities, and giving warriors daily powers), but I began to wonder what it might look like if they had stayed separate...</p><p></p><p>I think (theoretically) you could build such a system either using D&D's traditional 9 spell level system or by breaking it up by "class level" like 4e did. My thought is something akin to how 4e wizards would work; pick 1 spell from a limited selection every day to "prep", but a sorcerer style "spells known" could've worked as well, I'd wager. I honestly think it would be a lot easier to start in 3.5 and build up, since Bo9S and Vancian casting already exist. It would be a matter of revamping fighters and rogues and such to work with Bo9S's maneuver's system and adding "at-will" magic to wizards and clerics (along with toning down some spells). You could work from 4e as a baseline, but rebalancing Martial Dailies and Divine/Arcane encounter powers seem much harder than toning 3.5's already separate system (although, a true hybrid might work, it would require MAJOR reconstructive surgery, practically rewriting 3.5 and 4e and Frankenstiening them into one). </p><p></p><p>As to would I do such a project? Probably not. The work involved in extremely intense, and far beyond my meager skills as a writer of game mechanics. I'm mostly interesting in seeing if mechanically separating fighters powers and wizard spells might appeal to some; a kind of compromise between those who like their wizards with a bit more punch than 4e give but don't want to neglect fighter's gains in getting "cool moves"...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4522864, member: 7635"] The idea arose while looking over a friend's copy of Bo9S (a book I never used). I just began to think about how Bo9S got to 4e, and I realized that Martial classes were mostly the "encounter" system of 4e, while spellcasting has typically been the "daily". Ultimately, they decided to mix the two (giving casters some encounter abilities, and giving warriors daily powers), but I began to wonder what it might look like if they had stayed separate... I think (theoretically) you could build such a system either using D&D's traditional 9 spell level system or by breaking it up by "class level" like 4e did. My thought is something akin to how 4e wizards would work; pick 1 spell from a limited selection every day to "prep", but a sorcerer style "spells known" could've worked as well, I'd wager. I honestly think it would be a lot easier to start in 3.5 and build up, since Bo9S and Vancian casting already exist. It would be a matter of revamping fighters and rogues and such to work with Bo9S's maneuver's system and adding "at-will" magic to wizards and clerics (along with toning down some spells). You could work from 4e as a baseline, but rebalancing Martial Dailies and Divine/Arcane encounter powers seem much harder than toning 3.5's already separate system (although, a true hybrid might work, it would require MAJOR reconstructive surgery, practically rewriting 3.5 and 4e and Frankenstiening them into one). As to would I do such a project? Probably not. The work involved in extremely intense, and far beyond my meager skills as a writer of game mechanics. I'm mostly interesting in seeing if mechanically separating fighters powers and wizard spells might appeal to some; a kind of compromise between those who like their wizards with a bit more punch than 4e give but don't want to neglect fighter's gains in getting "cool moves"... [/QUOTE]
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