Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Theory: Fighters have Encounters, Wizards have Dailies...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="justanobody" data-source="post: 4522970" data-attributes="member: 70778"><p>Ok so not fully understanding the first post, and telling where any actual changes to the rules are, what needs to be done, is have the DM keep the sense of urgency high and not allow the players to become complacent with what they expect to happen in the game?</p><p></p><p>So rather than changing the system so the fighters don't just keep going encounter to encounter until the wizard has burnt out, make it more to where the wizard players hold back on there spells.</p><p></p><p>I don't recall as to seeing any sort of breaking a wizards casting, but I bet keeping someone int he wizards face would surely slow down the use of those spells to keep them from burning through them. So the DM needs to change tactics in order to slow down the wizard while not causing them to die or expend everything defending themselves before another PC can rescue them by knocking away the opponent.</p><p></p><p>I don't think you will ever change the minds of the wizard players that are set on burning out every spell in the beginning without just letting them start dying off.</p><p></p><p>Maybe I am just too low level in 4th, or the fact I never fell prey to it to notice really a problem due to a different playstyle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="justanobody, post: 4522970, member: 70778"] Ok so not fully understanding the first post, and telling where any actual changes to the rules are, what needs to be done, is have the DM keep the sense of urgency high and not allow the players to become complacent with what they expect to happen in the game? So rather than changing the system so the fighters don't just keep going encounter to encounter until the wizard has burnt out, make it more to where the wizard players hold back on there spells. I don't recall as to seeing any sort of breaking a wizards casting, but I bet keeping someone int he wizards face would surely slow down the use of those spells to keep them from burning through them. So the DM needs to change tactics in order to slow down the wizard while not causing them to die or expend everything defending themselves before another PC can rescue them by knocking away the opponent. I don't think you will ever change the minds of the wizard players that are set on burning out every spell in the beginning without just letting them start dying off. Maybe I am just too low level in 4th, or the fact I never fell prey to it to notice really a problem due to a different playstyle. :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Theory: Fighters have Encounters, Wizards have Dailies...
Top