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General Tabletop Discussion
*TTRPGs General
Theory: Fighters have Encounters, Wizards have Dailies...
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<blockquote data-quote="justanobody" data-source="post: 4522979" data-attributes="member: 70778"><p>But are you always able to have the "best" chances to win during the combat? Can you always heal to full, get fully buffed up, have the right weapons and stuff in advance to when you may get into combat?</p><p></p><p>I guess I just can't wrap my head around the problem being a problem to see if the initial fix in this thread will solve it, but grasp a few of the concepts, just don't see them.</p><p></p><p>Being cooperative, you should better work with what you have and ration out all things including the powers you have to make sure you get by, without being over the top. When the game allows for a party to be over the top in each encounter, and have more than a few a day without needing rest, then you have really removed any real risk from it. It is the problem with playing another "living" being in that they often succumb to the mortality and restraints of ourselves.</p><p></p><p>If you are always at full power for everything, then wouldn't that mean that each combat has to be designed to be a TPK, thus again making the party have problems and again causing the "15 minute workday" leading to a never ending cycle.</p><p></p><p>Otherwise you can use anything all the time, and combat is just a series of rolls until you have finally whittled down the opponent as they will never have a chance since you can keep it up, and then the wizard again surpasses any power output than any other class with the amount he can dish out.</p><p></p><p>I just don't see a way the game can accommodate or adjust, and the players in the end will have to adjust to work within the confines of the game.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="justanobody, post: 4522979, member: 70778"] But are you always able to have the "best" chances to win during the combat? Can you always heal to full, get fully buffed up, have the right weapons and stuff in advance to when you may get into combat? I guess I just can't wrap my head around the problem being a problem to see if the initial fix in this thread will solve it, but grasp a few of the concepts, just don't see them. Being cooperative, you should better work with what you have and ration out all things including the powers you have to make sure you get by, without being over the top. When the game allows for a party to be over the top in each encounter, and have more than a few a day without needing rest, then you have really removed any real risk from it. It is the problem with playing another "living" being in that they often succumb to the mortality and restraints of ourselves. If you are always at full power for everything, then wouldn't that mean that each combat has to be designed to be a TPK, thus again making the party have problems and again causing the "15 minute workday" leading to a never ending cycle. Otherwise you can use anything all the time, and combat is just a series of rolls until you have finally whittled down the opponent as they will never have a chance since you can keep it up, and then the wizard again surpasses any power output than any other class with the amount he can dish out. I just don't see a way the game can accommodate or adjust, and the players in the end will have to adjust to work within the confines of the game. :erm: [/QUOTE]
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