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<blockquote data-quote="Paul Smart" data-source="post: 8457866" data-attributes="member: 6867385"><p>Hi Blue</p><p></p><p>Thanks for responding. The purpose of this thread is to generate discussion and refine my ideas. You bring up a great question. For me, the big five would be:</p><p></p><ul> <li data-xf-list-type="ul">Arcane Magic</li> <li data-xf-list-type="ul">Divine Magic</li> <li data-xf-list-type="ul">Psychic Power</li> <li data-xf-list-type="ul">Physical Combat - subsections Melee with weapons, Hand to Hand, Ranged</li> <li data-xf-list-type="ul">Skills</li> </ul><p></p><p>Is there anything you would add to this?</p><p></p><p></p><p>While you are correct that D&D is based off of wargaming, I remember chainmail and the first box sets; I'm not at all convinced that every character should be able to contribute roughly equally in combat. Characters should contribute to combat, but a fighter should be better at it's their primary skillset. A ranger should be able to contribute to combat but will take the lead in exploration encounters. Have a skilled expert like a rogue take point if you want to deal with bobby traps or locked doors. As you say, it is a team game, and you need a team with different abilities to be effective. Every character should have something that they are specialized in (their primary skillset) and something that they are OK at (their secondary skillset).</p><p></p><p></p><p>Yes, it is a team game. That is why you need different characters with different skillsets. See above for more detail.</p><p></p><p></p><p></p><p>As I am keeping all the classes that have already been published as examples, I do not think it will be any more complicated than it already is. For more advanced players who want to make their own unique class, they now have that option.</p></blockquote><p></p>
[QUOTE="Paul Smart, post: 8457866, member: 6867385"] Hi Blue Thanks for responding. The purpose of this thread is to generate discussion and refine my ideas. You bring up a great question. For me, the big five would be: [LIST] [*]Arcane Magic [*]Divine Magic [*]Psychic Power [*]Physical Combat - subsections Melee with weapons, Hand to Hand, Ranged [*]Skills [/LIST] Is there anything you would add to this? While you are correct that D&D is based off of wargaming, I remember chainmail and the first box sets; I'm not at all convinced that every character should be able to contribute roughly equally in combat. Characters should contribute to combat, but a fighter should be better at it's their primary skillset. A ranger should be able to contribute to combat but will take the lead in exploration encounters. Have a skilled expert like a rogue take point if you want to deal with bobby traps or locked doors. As you say, it is a team game, and you need a team with different abilities to be effective. Every character should have something that they are specialized in (their primary skillset) and something that they are OK at (their secondary skillset). Yes, it is a team game. That is why you need different characters with different skillsets. See above for more detail. As I am keeping all the classes that have already been published as examples, I do not think it will be any more complicated than it already is. For more advanced players who want to make their own unique class, they now have that option. [/QUOTE]
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