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<blockquote data-quote="EricNoah" data-source="post: 3470406" data-attributes="member: 4"><p>I'm not sure if competition is the right word, but I think maybe they're seeing a model of revenue where someone isn't just on board for PHB, DMG and MM and then every once in a while buys a supplement or an adventure. They're seeing that there are WoW players willing to stick money into their hobby every month, month after month. Or with Paizo, people who were willing to pay year after year for content. And maybe they're hoping they can do the same thing. </p><p></p><p>If it's everything it is cracked up to be (the online content, and the character generator/tracker, and a campaign manager and all that), I have no doubt that it will find an audience. It probably won't be the same exact audience that subscribed to Dungeon or Dragon. Certainly could be some overlap. </p><p></p><p>I kind of wonder who their "ideal customer" is. Someone who's not mad that "Digital Initiative Killed My Magazines." Someone who has a credit card and is willing to be billed monthly on it. Someone who has regular internet access, maybe even during D&D games -- but isn't necessarily hooked in to a gaming community where a lot of this stuff could be fan-generated. </p><p></p><p>As I have said elsewhere, I would love to be proven wrong. I just spent painful years following the Master Tools debacle and think they could be biting off more than they can chew.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 3470406, member: 4"] I'm not sure if competition is the right word, but I think maybe they're seeing a model of revenue where someone isn't just on board for PHB, DMG and MM and then every once in a while buys a supplement or an adventure. They're seeing that there are WoW players willing to stick money into their hobby every month, month after month. Or with Paizo, people who were willing to pay year after year for content. And maybe they're hoping they can do the same thing. If it's everything it is cracked up to be (the online content, and the character generator/tracker, and a campaign manager and all that), I have no doubt that it will find an audience. It probably won't be the same exact audience that subscribed to Dungeon or Dragon. Certainly could be some overlap. I kind of wonder who their "ideal customer" is. Someone who's not mad that "Digital Initiative Killed My Magazines." Someone who has a credit card and is willing to be billed monthly on it. Someone who has regular internet access, maybe even during D&D games -- but isn't necessarily hooked in to a gaming community where a lot of this stuff could be fan-generated. As I have said elsewhere, I would love to be proven wrong. I just spent painful years following the Master Tools debacle and think they could be biting off more than they can chew. [/QUOTE]
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