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[Theory] Why D&D is Popular
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<blockquote data-quote="Wombat" data-source="post: 2448845" data-attributes="member: 8447"><p>I think there are some points to be added to the "first" category.</p><p></p><p>D&D was the first and the only, as has been stated. As such, most (but not all) early games essentially copied D&D -- classes, levels, experience points, hit points. In many ways this was like the card games that came out in the wake of <em>Magic: the Gathering</em> that all had the roughly same mechanics. This meant that the other games were playing catch-up to an established game, one that had already captured the popular imagination.</p><p></p><p>Now here is where I veer off a bit, but still I think it is important: <strong>Timing</strong> </p><p></p><p>Roughly 30 years ago two other phenomenon became popular -- Renaissance Faires and the Society for Creative Anachronism (SCA). That's a <em>big</em> convergence of interest in very similar ideas. Equally, if you went into bookstores you were suddenly finding that sci-fi/fantasy sections were no longer tucked back in some embarassed corner of the store, but prominently identified. In other words, D&D was riding the crest of a wave in general popularity of fantasy, swords, and re-enactment. </p><p></p><p>And, like it or not, those steam tunnels keep coming back to us, news of death, hints of satanism and mystery, all somehow swirling (wrongly, but still there) around a new type of game. TV movies and bad "true crime" novels do a lot to seer the name of <em>Dungeons & Dragons</em> into the popular imagination.</p><p></p><p>D&D was the first out of the gate and got it's name stamped indelibly in the minds of people who do <em>not</em> game as being the equivalent of "all role-playing games". </p><p></p><p>Now none of this is to say <em>anything</em> against D&D -- I play the game and I like it. Still, I think this non-gaming factors are very important to keep in mind when you think about the staying power of D&D.</p></blockquote><p></p>
[QUOTE="Wombat, post: 2448845, member: 8447"] I think there are some points to be added to the "first" category. D&D was the first and the only, as has been stated. As such, most (but not all) early games essentially copied D&D -- classes, levels, experience points, hit points. In many ways this was like the card games that came out in the wake of [I]Magic: the Gathering[/I] that all had the roughly same mechanics. This meant that the other games were playing catch-up to an established game, one that had already captured the popular imagination. Now here is where I veer off a bit, but still I think it is important: [B]Timing[/B] Roughly 30 years ago two other phenomenon became popular -- Renaissance Faires and the Society for Creative Anachronism (SCA). That's a [I]big[/I] convergence of interest in very similar ideas. Equally, if you went into bookstores you were suddenly finding that sci-fi/fantasy sections were no longer tucked back in some embarassed corner of the store, but prominently identified. In other words, D&D was riding the crest of a wave in general popularity of fantasy, swords, and re-enactment. And, like it or not, those steam tunnels keep coming back to us, news of death, hints of satanism and mystery, all somehow swirling (wrongly, but still there) around a new type of game. TV movies and bad "true crime" novels do a lot to seer the name of [I]Dungeons & Dragons[/I] into the popular imagination. D&D was the first out of the gate and got it's name stamped indelibly in the minds of people who do [I]not[/I] game as being the equivalent of "all role-playing games". Now none of this is to say [I]anything[/I] against D&D -- I play the game and I like it. Still, I think this non-gaming factors are very important to keep in mind when you think about the staying power of D&D. [/QUOTE]
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