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[Theory] Why D&D is Popular
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<blockquote data-quote="Turjan" data-source="post: 2457302" data-attributes="member: 3477"><p>I think it might be useful to split the original question in two parts:</p><p></p><p>1. What makes people try out D&D?</p><p></p><p>2. What makes people stay with D&D?</p><p></p><p>Obviously, both questions must find a positive answer for D&D to defend its top position in the RPG market. Being the first RPG helped with a headstart, but there must be redeeming qualities to the game to keep people playing. Both aspects are important. A bad game would lose its advantage from the headstart pretty soon. An at least decent game would most probably keep this advantage, and I think that describes D&D pretty well. This means that even people who only slightly enjoy D&D, but like playing RPGs in general, will stay with D&D because of the described synergistic effects, even if they prefer a different RPG that their friends don't want to play.</p><p></p><p>In order to surplant D&D as top RPG in the standard fantasy niche, a game has to be much better than D&D in this particular niche; slightly better is not sufficient. Currently, I don't see any game that is that much better in the standard fantasy niche than D&D. Most competitors have one or two aspects that make me think that they are no threat to D&D's position. That's also true for WFRP2, even with a company like GW in the background.</p></blockquote><p></p>
[QUOTE="Turjan, post: 2457302, member: 3477"] I think it might be useful to split the original question in two parts: 1. What makes people try out D&D? 2. What makes people stay with D&D? Obviously, both questions must find a positive answer for D&D to defend its top position in the RPG market. Being the first RPG helped with a headstart, but there must be redeeming qualities to the game to keep people playing. Both aspects are important. A bad game would lose its advantage from the headstart pretty soon. An at least decent game would most probably keep this advantage, and I think that describes D&D pretty well. This means that even people who only slightly enjoy D&D, but like playing RPGs in general, will stay with D&D because of the described synergistic effects, even if they prefer a different RPG that their friends don't want to play. In order to surplant D&D as top RPG in the standard fantasy niche, a game has to be much better than D&D in this particular niche; slightly better is not sufficient. Currently, I don't see any game that is that much better in the standard fantasy niche than D&D. Most competitors have one or two aspects that make me think that they are no threat to D&D's position. That's also true for WFRP2, even with a company like GW in the background. [/QUOTE]
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