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[Theory] Why D&D is Popular
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<blockquote data-quote="WizarDru" data-source="post: 2457780" data-attributes="member: 151"><p>I understood the system well enough to know that reducing an epic weapon of legend and one of the most popular fantasy series of all time to a simple statistic didn't feel very much like the source material. I have nothing against rolemaster (orby extension MERP)...I had friends who migrated to it in the same way that I migrated to GURPS. We both left AD&D after it failed to meet our needs. However, I don't think I ever met anyone who thought that MERP was a system that was well-designed for recreating ME. Instead, they did what was suggested above: they purchased the supplements for love of Tolkien and the research that went into the fluff.</p><p></p><p>I have many, many GURPS settings/worldbooks. I've used a good chunk of them, but many more are sold to people who aren't GURPS players...they just like the source material. MERP was the same way. I own Bree and the Barrowlands, myself, and I've NEVER played MERP. It just fed my desire to see more Lord of the Rings material. I own Space Law (and flipped through Arms Law)...but all I can recall is a lot of tables and not much more. That's not getting a hate on or having a knee-jerk reaction: I just didn't like it. I'm hardly D&D's biggest booster, either. I stayed away from D&D for all of the 2nd edition, dropping out just before it came out (and had mostly switch to GURPS well before that). </p><p></p><p>In other words, my knowledge of MERP was based on the one supplement I bought; and the rules felt very much like an alternate AD&D to me, which didn't evoke Tolkien's world or prose to me. It felt like all of the fantastic elements were reduced to numerical game statistics and very cold numbers at that. I don't think that's a kneejerk reaction, it's an informed preference and an opinion.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2457780, member: 151"] I understood the system well enough to know that reducing an epic weapon of legend and one of the most popular fantasy series of all time to a simple statistic didn't feel very much like the source material. I have nothing against rolemaster (orby extension MERP)...I had friends who migrated to it in the same way that I migrated to GURPS. We both left AD&D after it failed to meet our needs. However, I don't think I ever met anyone who thought that MERP was a system that was well-designed for recreating ME. Instead, they did what was suggested above: they purchased the supplements for love of Tolkien and the research that went into the fluff. I have many, many GURPS settings/worldbooks. I've used a good chunk of them, but many more are sold to people who aren't GURPS players...they just like the source material. MERP was the same way. I own Bree and the Barrowlands, myself, and I've NEVER played MERP. It just fed my desire to see more Lord of the Rings material. I own Space Law (and flipped through Arms Law)...but all I can recall is a lot of tables and not much more. That's not getting a hate on or having a knee-jerk reaction: I just didn't like it. I'm hardly D&D's biggest booster, either. I stayed away from D&D for all of the 2nd edition, dropping out just before it came out (and had mostly switch to GURPS well before that). In other words, my knowledge of MERP was based on the one supplement I bought; and the rules felt very much like an alternate AD&D to me, which didn't evoke Tolkien's world or prose to me. It felt like all of the fantastic elements were reduced to numerical game statistics and very cold numbers at that. I don't think that's a kneejerk reaction, it's an informed preference and an opinion. [/QUOTE]
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