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[Theory] Why D&D is Popular
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<blockquote data-quote="fanboy2000" data-source="post: 2458338" data-attributes="member: 19998"><p>Well, if all you want me to do is expain conflicts, that's easy.</p><p></p><p>LotR is as popular as it is today because of loophole in copyright law. It's sense been closed up, but the Tolkin estate is probly gun-shy about copyright infrengment, no matter how slight. </p><p></p><p>LotR and D&D drew from the same sources. For example, look a Beauwolf, it's one of the few early litature pices that maps quite well to D&D. Tolkin studied Beauwolf extesivly and it was also an influance on Tolkin's works.</p><p></p><p>But conflicts over specific properties doesn't mean thouse properties make D&D the game it was then or today. </p><p></p><p>In order to show Gygax was wrong when he said Tolkin wasn't a strong influance, someone would have to show that an aspect of Tolkin's work is esential to D&D. I can remove halflings and balors and still have D&D. If I change the assumptions behind why a group goes on an adventure or extesivly change the magic system, then I have a diffrent game. </p><p></p><p>D&D's magic system is already demonstrably non-Tolkin, it's been gone over enough I don't have to discuss it. But, most people over look the assumptions behind why a group adventures. In LotR, the Felowship is an extrodinary creation. It is not adventuring in a D&D fashion. There is no tresure; adventuring is not the main ocupation of group. However, if you read <em>Swords Against Death</em> you find a pair of people who's job is adventuring. Even the major City, Lankhmar, has staples of D&D. It is a polythesitic city with a powerful theives guild. Heck, the heros even spend a good portion in local teverins.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 2458338, member: 19998"] Well, if all you want me to do is expain conflicts, that's easy. LotR is as popular as it is today because of loophole in copyright law. It's sense been closed up, but the Tolkin estate is probly gun-shy about copyright infrengment, no matter how slight. LotR and D&D drew from the same sources. For example, look a Beauwolf, it's one of the few early litature pices that maps quite well to D&D. Tolkin studied Beauwolf extesivly and it was also an influance on Tolkin's works. But conflicts over specific properties doesn't mean thouse properties make D&D the game it was then or today. In order to show Gygax was wrong when he said Tolkin wasn't a strong influance, someone would have to show that an aspect of Tolkin's work is esential to D&D. I can remove halflings and balors and still have D&D. If I change the assumptions behind why a group goes on an adventure or extesivly change the magic system, then I have a diffrent game. D&D's magic system is already demonstrably non-Tolkin, it's been gone over enough I don't have to discuss it. But, most people over look the assumptions behind why a group adventures. In LotR, the Felowship is an extrodinary creation. It is not adventuring in a D&D fashion. There is no tresure; adventuring is not the main ocupation of group. However, if you read [i]Swords Against Death[/i] you find a pair of people who's job is adventuring. Even the major City, Lankhmar, has staples of D&D. It is a polythesitic city with a powerful theives guild. Heck, the heros even spend a good portion in local teverins. [/QUOTE]
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