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Theorycraft: Creating a low-magic setting through Prestige Classes
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<blockquote data-quote="Tony Vargas" data-source="post: 6738207" data-attributes="member: 996"><p>I did have a campaign concept - it was called "the Second Millennium," a very low-magic setting based on the dark ages but with D&D races - and I used that idea. First 10 levels of caster classes became 10-level PrCs with 13 rank skill requirements. A big change, but not a great deal of work. I didn't go forward with it because D&D-style combats would have been impractical without anyone to cast Cure..Wounds and no WoCLW or healing potions. I went for a low-level but pervasive-magic campaign, instead: PC classes were rare - PCs even started with 2 levels in an NPC class based on backstory - but divine magic was common, with most people 'initiated' into various mystery cults that granted them a single Domain.</p><p></p><p>The only really popular TTRPGs in a mass market sense have been D&D products, which have always been very high-magic spell-casting, so it's not so much grown common or evolved, as fiat acompli, a sort of founder's principle. D&D was always high magic, so other RPGs tend that way. </p><p></p><p>There are any number of ways you could re-build and improve upon D&D, but they wouldn't be D&D anymore.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6738207, member: 996"] I did have a campaign concept - it was called "the Second Millennium," a very low-magic setting based on the dark ages but with D&D races - and I used that idea. First 10 levels of caster classes became 10-level PrCs with 13 rank skill requirements. A big change, but not a great deal of work. I didn't go forward with it because D&D-style combats would have been impractical without anyone to cast Cure..Wounds and no WoCLW or healing potions. I went for a low-level but pervasive-magic campaign, instead: PC classes were rare - PCs even started with 2 levels in an NPC class based on backstory - but divine magic was common, with most people 'initiated' into various mystery cults that granted them a single Domain. The only really popular TTRPGs in a mass market sense have been D&D products, which have always been very high-magic spell-casting, so it's not so much grown common or evolved, as fiat acompli, a sort of founder's principle. D&D was always high magic, so other RPGs tend that way. There are any number of ways you could re-build and improve upon D&D, but they wouldn't be D&D anymore. [/QUOTE]
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