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Theorycraft: Creating a low-magic setting through Prestige Classes
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<blockquote data-quote="Li Shenron" data-source="post: 6739108" data-attributes="member: 1465"><p>I think it's a great idea.</p><p></p><p>The main advantage is that the needed <em>mechanical</em> changes to your game will be virtually <em>none</em>. Just require a minimum level before taking the 1st level in any spellcasting class, and you don't need to change anything else. The only things left coming to my mind which can grant magic at 1st level would be racial features (e.g. High Elves' cantrip) and the Magic Initiate feat. For the latter, just require the same minimum level as for spellcasting classes. For the racial cantrip, you can find some replacement feature, or you can just postpone it until the same minimum level (or you could also keep it, with or without restrictions, if you want Elves to be an exception).</p><p></p><p>The real changes that your game will need are in <em>adventure design</em>, because you may find that many existing adventures are built with some assumptions on what the PCs can do via spellcasting, and now it will not be true. First and foremost, watch our for monsters which can inflict permanent or long-term conditions that can only be cured by magic! It's up to you then, if you want to offer alternatives for curing those conditions, or you just decide to avoid those monsters altogether.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6739108, member: 1465"] I think it's a great idea. The main advantage is that the needed [I]mechanical[/I] changes to your game will be virtually [I]none[/I]. Just require a minimum level before taking the 1st level in any spellcasting class, and you don't need to change anything else. The only things left coming to my mind which can grant magic at 1st level would be racial features (e.g. High Elves' cantrip) and the Magic Initiate feat. For the latter, just require the same minimum level as for spellcasting classes. For the racial cantrip, you can find some replacement feature, or you can just postpone it until the same minimum level (or you could also keep it, with or without restrictions, if you want Elves to be an exception). The real changes that your game will need are in [I]adventure design[/I], because you may find that many existing adventures are built with some assumptions on what the PCs can do via spellcasting, and now it will not be true. First and foremost, watch our for monsters which can inflict permanent or long-term conditions that can only be cured by magic! It's up to you then, if you want to offer alternatives for curing those conditions, or you just decide to avoid those monsters altogether. [/QUOTE]
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Theorycraft: Creating a low-magic setting through Prestige Classes
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