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There’s a Baldur’s Gate TV Show Coming!
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<blockquote data-quote="GreyLord" data-source="post: 9854546" data-attributes="member: 4348"><p>I think it depends. I think some studios would be wiser to listen to their hardcore fan complaints and actually take it to heart.</p><p></p><p>Those fans normally have a good feel and a good idea of what works and what doesn't.</p><p></p><p>A prime example of a studio listening to the Fans and changing it's product due to that feedback instead of mocking them and blaming them was when they changed Sonic's look in the Sonic movies.</p><p></p><p>Part of the problem is that those hardcore fans have an outsized reach that influences others. I feel it is better to try to make as many people happy with your product, or at least don't make them upset before you ever release your product. Mocking fans, belittling fans, and that sort of marketing normally is not as successful as trying to appear that you are appealing to the fans instead.</p><p></p><p>A prime example of this for our community would be the marketing for 4e vs. that of 5e.</p><p></p><p>4e took a slant that prior editions were flawed, or even badly made. That those who didn't like the idea were also flawed. It had a commercial that openly mocked earlier editions. Though 4e had great sales at the start, and did decently, it never met expectations for what was wanted by the higher ups at the time. It was not as successful as 5e.</p><p></p><p>5e was marketed as trying to be adaptable to ALL editions of D&D (though it is debatable whether it actually is, the marketing was on point in trying to appeal to a broader base). It's taken a more friendly stance of putting out material and getting feedback (regardless of how much of that feedback is used, they give the appearance that everyone has voice if they want and that the information given by feedback is valuable, thus making people think that they listen and give heed to their players). They stumbled with the ball a few years back, but except for that, they've been very good at their marketing. 5e, taking the listen to your fans...approach has been far more successful than 4e ever was.</p><p></p><p>IMO...obviously.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9854546, member: 4348"] I think it depends. I think some studios would be wiser to listen to their hardcore fan complaints and actually take it to heart. Those fans normally have a good feel and a good idea of what works and what doesn't. A prime example of a studio listening to the Fans and changing it's product due to that feedback instead of mocking them and blaming them was when they changed Sonic's look in the Sonic movies. Part of the problem is that those hardcore fans have an outsized reach that influences others. I feel it is better to try to make as many people happy with your product, or at least don't make them upset before you ever release your product. Mocking fans, belittling fans, and that sort of marketing normally is not as successful as trying to appear that you are appealing to the fans instead. A prime example of this for our community would be the marketing for 4e vs. that of 5e. 4e took a slant that prior editions were flawed, or even badly made. That those who didn't like the idea were also flawed. It had a commercial that openly mocked earlier editions. Though 4e had great sales at the start, and did decently, it never met expectations for what was wanted by the higher ups at the time. It was not as successful as 5e. 5e was marketed as trying to be adaptable to ALL editions of D&D (though it is debatable whether it actually is, the marketing was on point in trying to appeal to a broader base). It's taken a more friendly stance of putting out material and getting feedback (regardless of how much of that feedback is used, they give the appearance that everyone has voice if they want and that the information given by feedback is valuable, thus making people think that they listen and give heed to their players). They stumbled with the ball a few years back, but except for that, they've been very good at their marketing. 5e, taking the listen to your fans...approach has been far more successful than 4e ever was. IMO...obviously. [/QUOTE]
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