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There are no "Editions" of D&D
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<blockquote data-quote="Reynard" data-source="post: 8836982" data-attributes="member: 467"><p>It occurred to me after responding to another thread that it is actually sort of silly for us -- the D&D fan community, or at least a subset of it -- to talk about editions of D&D because really there aren't any.</p><p></p><p>In publishing, "edition" designates a particular editorial view an layout of a book. Between editions, the substantive content can be amended and expanded upon, even corrected, but otherwise remains largely the same. </p><p></p><p>Some RPG editions follow that rule. Call of Cthulhu is the best known example. But it's relatively rare, mostly because of D&D.</p><p></p><p>Advanced Dungeons and Dragons (aka 1E) was not a "new edition" of Dungeons and Dragons. It was a whole new game. There was a huge lawsuit about it, even. 2E was similarly a new game, obviously owing much to its predecessor, and so on down the line.</p><p></p><p>That is, every so-called "edition" of D&D has in fact been a distinct game of its own, regardless of how much or how little it borrowed from previous versions. As such it doesn't matterwhether people want to call "OneD&D" 5.5E or 6E. Like the rest, it's going to be a new game with some degree of influence from and compatibility with previous games called Dungeons and Dragons.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8836982, member: 467"] It occurred to me after responding to another thread that it is actually sort of silly for us -- the D&D fan community, or at least a subset of it -- to talk about editions of D&D because really there aren't any. In publishing, "edition" designates a particular editorial view an layout of a book. Between editions, the substantive content can be amended and expanded upon, even corrected, but otherwise remains largely the same. Some RPG editions follow that rule. Call of Cthulhu is the best known example. But it's relatively rare, mostly because of D&D. Advanced Dungeons and Dragons (aka 1E) was not a "new edition" of Dungeons and Dragons. It was a whole new game. There was a huge lawsuit about it, even. 2E was similarly a new game, obviously owing much to its predecessor, and so on down the line. That is, every so-called "edition" of D&D has in fact been a distinct game of its own, regardless of how much or how little it borrowed from previous versions. As such it doesn't matterwhether people want to call "OneD&D" 5.5E or 6E. Like the rest, it's going to be a new game with some degree of influence from and compatibility with previous games called Dungeons and Dragons. [/QUOTE]
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