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There are no "Editions" of D&D
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<blockquote data-quote="EzekielRaiden" data-source="post: 8837025" data-attributes="member: 6790260"><p>Didn't we have this very discussion like...two or three months ago?</p><p></p><p>Yes, it's a slightly idiosyncratic definition of "edition." That doesn't mean it is inappropriate or useless. For example, one of the terms for the version of a newspaper published very late in the day (and thus <em>actually containing different news content</em>) is "the late edition." "Edition" does, <em>sometimes</em>, refer to genuinely different content, not just reprints or slightly-tweaked/expanded updates.</p><p></p><p>An edition--<em>version</em>--of the game rules, in almost all cases, attempts to factor in understanding gained from the design of the previous edition--<em>version</em>--and how the players played and responded to it. For example, THAC0 was <em>meant</em> to be a simplification of the previous often-cumbersome table lookup stuff, even if it manifestly failed to actually simplify anything on that front for the vast majority of players. 3rd edition, despite all the reasons I happily rip into it, really <em>was</em> trying to do things like address some of the issues with caster power (again, <em>hilariously</em> abject failure) and "go back to the dungeon" amongst other concerns. Despite the criticism it received, 4e was welcomed with <em>cheers</em> when WotC said they were going to end Vancian spellcasting, and one can clearly see developments toward 4e rules (such as "reserve" feats and the Tome of Battle classes) in the later books of 3.5e.</p><p></p><p>Hell, the very term "3.5e" here is part of the anchoring. It was understood that 3.5e was <em>not</em> a truly new edition of the game, but rather...more like "we recognize a bunch of typos and poor editing, so we're fixing that and reprinting it" version.</p><p></p><p>In a very real sense, edition numbering is actually much more like <em>program numbering</em> than books. FFXIV 6.3 is not a <em>completely different game</em> rewritten from the ground up compared to 5.0-5.5, or even 2.0. Nor is it "essentially the same game with a few bugfixes and a new foreword." It's an expansion, a change, a <em>partial</em> rewrite. Likewise, each of the X.1, X.2 etc. patches makes smaller changes to the mechanics, iterative updates rather than the big chonky changes of the X.0 expansion packs.</p><p></p><p>Again: it's slightly idiosyncratic. That doesn't mean it's incorrect.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8837025, member: 6790260"] Didn't we have this very discussion like...two or three months ago? Yes, it's a slightly idiosyncratic definition of "edition." That doesn't mean it is inappropriate or useless. For example, one of the terms for the version of a newspaper published very late in the day (and thus [I]actually containing different news content[/I]) is "the late edition." "Edition" does, [I]sometimes[/I], refer to genuinely different content, not just reprints or slightly-tweaked/expanded updates. An edition--[I]version[/I]--of the game rules, in almost all cases, attempts to factor in understanding gained from the design of the previous edition--[I]version[/I]--and how the players played and responded to it. For example, THAC0 was [I]meant[/I] to be a simplification of the previous often-cumbersome table lookup stuff, even if it manifestly failed to actually simplify anything on that front for the vast majority of players. 3rd edition, despite all the reasons I happily rip into it, really [I]was[/I] trying to do things like address some of the issues with caster power (again, [I]hilariously[/I] abject failure) and "go back to the dungeon" amongst other concerns. Despite the criticism it received, 4e was welcomed with [I]cheers[/I] when WotC said they were going to end Vancian spellcasting, and one can clearly see developments toward 4e rules (such as "reserve" feats and the Tome of Battle classes) in the later books of 3.5e. Hell, the very term "3.5e" here is part of the anchoring. It was understood that 3.5e was [I]not[/I] a truly new edition of the game, but rather...more like "we recognize a bunch of typos and poor editing, so we're fixing that and reprinting it" version. In a very real sense, edition numbering is actually much more like [I]program numbering[/I] than books. FFXIV 6.3 is not a [I]completely different game[/I] rewritten from the ground up compared to 5.0-5.5, or even 2.0. Nor is it "essentially the same game with a few bugfixes and a new foreword." It's an expansion, a change, a [I]partial[/I] rewrite. Likewise, each of the X.1, X.2 etc. patches makes smaller changes to the mechanics, iterative updates rather than the big chonky changes of the X.0 expansion packs. Again: it's slightly idiosyncratic. That doesn't mean it's incorrect. [/QUOTE]
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