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<blockquote data-quote="EzekielRaiden" data-source="post: 8837373" data-attributes="member: 6790260"><p>If it ends up being like the Next playtest, then they will have <em>manifestly</em> failed at making the original 5e evergreen, because the rewrites would need to be massive and affect nearly every part of the math and gameplay structure. Remember Specialties? Proficiency dice? The playtest Sorcerer and Warlock?</p><p></p><p>To be anything like the Next playtest would, IMNSHO, be an absolute and unmitigated design <em>disaster</em>. The D&D Next playtest wasted over two years of public playtesting time accomplishing almost nothing, and faffing about with rules that ended up jettisoned in favor of untested, slapdash efforts so they could have something to meet their publishing deadline. You can see it in the weaknesses of the Sorcerer, Warlock, and Ranger classes; you can see it the poor quality of the Champion and Berserker subclasses; you can see it in the utter lack of class features or flavor-identity of the Wizard class; etc. 5e had literal years to get its act together, and it wasted more than half that time <em>dithering</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8837373, member: 6790260"] If it ends up being like the Next playtest, then they will have [I]manifestly[/I] failed at making the original 5e evergreen, because the rewrites would need to be massive and affect nearly every part of the math and gameplay structure. Remember Specialties? Proficiency dice? The playtest Sorcerer and Warlock? To be anything like the Next playtest would, IMNSHO, be an absolute and unmitigated design [I]disaster[/I]. The D&D Next playtest wasted over two years of public playtesting time accomplishing almost nothing, and faffing about with rules that ended up jettisoned in favor of untested, slapdash efforts so they could have something to meet their publishing deadline. You can see it in the weaknesses of the Sorcerer, Warlock, and Ranger classes; you can see it the poor quality of the Champion and Berserker subclasses; you can see it in the utter lack of class features or flavor-identity of the Wizard class; etc. 5e had literal years to get its act together, and it wasted more than half that time [I]dithering[/I]. [/QUOTE]
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