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<blockquote data-quote="doctorbadwolf" data-source="post: 8837832" data-attributes="member: 6704184"><p>The biggest proposed change has been crits, and they’ve floated two ideas thus far for that. The second biggest is subclass levels, which presents only the issue of some subclasses getting more features in the proposed model, which can literally be fixed with a single line in the beginning of the class section. </p><p></p><p>You’ve <em>wildly</em> overstated the case, IMO.</p><p></p><p>Nope. I see absolutely nothing that makes me think this is true. Maybe I’ll change my mind with the next UA or some future one, but so far big nope. </p><p></p><p>Literally nothing in the 2 UAs thus far remotely suggest this. The words of the dev team directly contradict this. </p><p></p><p>Not true. The RC contained new rules updates. Essentials changed the Rogue’s sneak attack to 1/turn IIRC, and some other little things. Nothing major, perhaps, but not “literally nothing”. </p><p></p><p>Magic Missile, and arguably the entire PHB Wizard. </p><p></p><p>And right now you can do so with the UA Rogue or Ranger, and even the Bard just has a thing to keep in mind when reading your class level chart. </p><p></p><p>Except not. You keep saying conversion guides will be needed, I’ve challenged the claim, and you refuse to support it, instead just repeating it. </p><p></p><p>Perhaps that surprise is clouding your perspective on the significance of those changes, because they aren’t what you make them out to be. </p><p></p><p>You can literally play an MC OneRogue with the PHB Arcane Trickster subclass / PHB Ranger with the OneRanger Hunter subclass. You can do so as a Wood Elf of either variety. If you use the PHB wood elf, you just have to choose whether to use its ASI setup, or substitute the new UA setup.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8837832, member: 6704184"] The biggest proposed change has been crits, and they’ve floated two ideas thus far for that. The second biggest is subclass levels, which presents only the issue of some subclasses getting more features in the proposed model, which can literally be fixed with a single line in the beginning of the class section. You’ve [I]wildly[/I] overstated the case, IMO. Nope. I see absolutely nothing that makes me think this is true. Maybe I’ll change my mind with the next UA or some future one, but so far big nope. Literally nothing in the 2 UAs thus far remotely suggest this. The words of the dev team directly contradict this. Not true. The RC contained new rules updates. Essentials changed the Rogue’s sneak attack to 1/turn IIRC, and some other little things. Nothing major, perhaps, but not “literally nothing”. Magic Missile, and arguably the entire PHB Wizard. And right now you can do so with the UA Rogue or Ranger, and even the Bard just has a thing to keep in mind when reading your class level chart. Except not. You keep saying conversion guides will be needed, I’ve challenged the claim, and you refuse to support it, instead just repeating it. Perhaps that surprise is clouding your perspective on the significance of those changes, because they aren’t what you make them out to be. You can literally play an MC OneRogue with the PHB Arcane Trickster subclass / PHB Ranger with the OneRanger Hunter subclass. You can do so as a Wood Elf of either variety. If you use the PHB wood elf, you just have to choose whether to use its ASI setup, or substitute the new UA setup. [/QUOTE]
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