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<blockquote data-quote="Mannahnin" data-source="post: 8850006" data-attributes="member: 7026594"><p>How about if said feat never comes up in play? Never once happens to get used?</p><p></p><p>In theory Fighter B is objectively stronger. They've got an additional ability/option that Fighter A doesn't. But if in practice that difference never becomes relevant, then the actual at the table experience of the folks who played with those specific characters is that they're equivalent.</p><p></p><p>Or their experience is determined by some other factor. Maybe one of the players happens to roll a little bit luckier at key moments or on average over the course of their adventures, and everyone sees <em>that </em>Fighter be more successful and kick more butt, despite the fact that the two characters are equally powerful.</p><p></p><p>Another classic example of how external factors can mess with this evaluation, which I forgot to mention in my last comment, is Rest mechanics and implementation, right? Folks have had millions of discussions about this. Is a Paladin just straight up better than a Fighter? Well, if the DM makes Long Rests tough to get and throws lots of smaller draining encounters at the party between them (while still allowing a good number of Short Rests) that's definitely going to skew the evaluation of how powerful a Fighter and a Paladin in that same party are, relative to one another and in general. The Paladin might be a more powerful class <em>overall</em>, while the Fighter scores much better in the context of that particular <em>campaign </em>or in games run by that particular DM.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8850006, member: 7026594"] How about if said feat never comes up in play? Never once happens to get used? In theory Fighter B is objectively stronger. They've got an additional ability/option that Fighter A doesn't. But if in practice that difference never becomes relevant, then the actual at the table experience of the folks who played with those specific characters is that they're equivalent. Or their experience is determined by some other factor. Maybe one of the players happens to roll a little bit luckier at key moments or on average over the course of their adventures, and everyone sees [I]that [/I]Fighter be more successful and kick more butt, despite the fact that the two characters are equally powerful. Another classic example of how external factors can mess with this evaluation, which I forgot to mention in my last comment, is Rest mechanics and implementation, right? Folks have had millions of discussions about this. Is a Paladin just straight up better than a Fighter? Well, if the DM makes Long Rests tough to get and throws lots of smaller draining encounters at the party between them (while still allowing a good number of Short Rests) that's definitely going to skew the evaluation of how powerful a Fighter and a Paladin in that same party are, relative to one another and in general. The Paladin might be a more powerful class [I]overall[/I], while the Fighter scores much better in the context of that particular [I]campaign [/I]or in games run by that particular DM. [/QUOTE]
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