Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
There are to many PRC's and Feats (a rant)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 262483" data-attributes="member: 2013"><p><strong>Interesting...</strong></p><p></p><p>Very interesting argument indeed...</p><p></p><p>I have found that the so-called "crunch" generally falls into one of three categories:</p><p></p><p>1.) Redundant Crunch - More monsters, more spells, more Feats, more Prestige Classes, etc. While it's all very neat and nice, it is basically just more variations on the same theme - it's more of the same, just re-arranged. There are probably upwards of 2000 monsters - do another one or two really make a huge difference?</p><p></p><p>I think this is the kind of "crunch" that most people who say they are sick of crunch - and even some who don't say it - are sick of.</p><p></p><p>2.) Variation Crunch - This is stuff that takes an existing theme and varies it - for example, "new magic systems" from Sovreign Stone to Spells & Magic to Occult Lore to Monte's Bard. It's not "more of the same, just re-arranged" as is Redundant Crunch, but it does not truly "add" to the system - rather, it presents "another way to do it."</p><p></p><p>This is not necessarily bad, either - in fact, I think having 20 different systems of magic in a campaign can be fantastic for flavor.</p><p></p><p>3.) Expansion Crunch - This is stuff that is totally new to the system. It's not a variation on a theme, and it's not number-shuffling - it's a completely new add-on. Examples (to me) include Alchemy & Herbalists (the new alchemical products), Traps & Treachery (detailing and expanding on the basic concept of traps and poisons), Heroes of High Favor: Dwarves (Craft rules) and Lords of Darkness (the part concerning drugs). </p><p></p><p>This is at once the easiest and hardest to do - easiest because it doesn't need to be balanced against "existing crunch" of the same type, but hard because you have to define the balance yourself. Personally, this is the kind of crunch that excites me the most. It frequently is "new uses for old skills" but is potentially limitless - each expansion in this manner pushes the borders a little farther - which of course creates even more "border" for future expansion. IMO, alchemy and herbalism are more or less defined to the point where future alchemical stuff would be redundant (thanks to A&H and Occult Lore's herbalism section) - but now, we might see a selection on "flora and fauna of the inner and outer planes and their medicinal uses (hmm... maybe I should do this... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )" - and this would once again expand the horizons.</p><p></p><p>The most glaring hole in 3e that could use filling right now with expansion crunch is Mass Combat, but there are others (Craft skill, for instance, seems WOEFULLY underdeveloped).</p><p></p><p>On the whole, I think that Redundant Crunch may be getting close to hitting market saturation. While there is always the desire for the "new monsters" and "new spells," eventually there is just "too much" of the same competing for the same dollar. Variation Crunch lasts longer, but eventually variation crunch starts looking like Redundant Crunch. It's the Expansion Crunch that I look for - because if I always write/purchase Expansion Crunch I never worry about it becoming Redundant Crunch.</p><p></p><p>Thoughts?</p><p></p><p>EDIT: Oh, and by the way, my absolute favorite type of Crunch doesn't come from a d20 publisher. It comes from Nestlé. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 262483, member: 2013"] [b]Interesting...[/b] Very interesting argument indeed... I have found that the so-called "crunch" generally falls into one of three categories: 1.) Redundant Crunch - More monsters, more spells, more Feats, more Prestige Classes, etc. While it's all very neat and nice, it is basically just more variations on the same theme - it's more of the same, just re-arranged. There are probably upwards of 2000 monsters - do another one or two really make a huge difference? I think this is the kind of "crunch" that most people who say they are sick of crunch - and even some who don't say it - are sick of. 2.) Variation Crunch - This is stuff that takes an existing theme and varies it - for example, "new magic systems" from Sovreign Stone to Spells & Magic to Occult Lore to Monte's Bard. It's not "more of the same, just re-arranged" as is Redundant Crunch, but it does not truly "add" to the system - rather, it presents "another way to do it." This is not necessarily bad, either - in fact, I think having 20 different systems of magic in a campaign can be fantastic for flavor. 3.) Expansion Crunch - This is stuff that is totally new to the system. It's not a variation on a theme, and it's not number-shuffling - it's a completely new add-on. Examples (to me) include Alchemy & Herbalists (the new alchemical products), Traps & Treachery (detailing and expanding on the basic concept of traps and poisons), Heroes of High Favor: Dwarves (Craft rules) and Lords of Darkness (the part concerning drugs). This is at once the easiest and hardest to do - easiest because it doesn't need to be balanced against "existing crunch" of the same type, but hard because you have to define the balance yourself. Personally, this is the kind of crunch that excites me the most. It frequently is "new uses for old skills" but is potentially limitless - each expansion in this manner pushes the borders a little farther - which of course creates even more "border" for future expansion. IMO, alchemy and herbalism are more or less defined to the point where future alchemical stuff would be redundant (thanks to A&H and Occult Lore's herbalism section) - but now, we might see a selection on "flora and fauna of the inner and outer planes and their medicinal uses (hmm... maybe I should do this... ;) )" - and this would once again expand the horizons. The most glaring hole in 3e that could use filling right now with expansion crunch is Mass Combat, but there are others (Craft skill, for instance, seems WOEFULLY underdeveloped). On the whole, I think that Redundant Crunch may be getting close to hitting market saturation. While there is always the desire for the "new monsters" and "new spells," eventually there is just "too much" of the same competing for the same dollar. Variation Crunch lasts longer, but eventually variation crunch starts looking like Redundant Crunch. It's the Expansion Crunch that I look for - because if I always write/purchase Expansion Crunch I never worry about it becoming Redundant Crunch. Thoughts? EDIT: Oh, and by the way, my absolute favorite type of Crunch doesn't come from a d20 publisher. It comes from Nestlé. :D --The Sigil [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
There are to many PRC's and Feats (a rant)
Top