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There are to many PRC's and Feats (a rant)
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<blockquote data-quote="SableWyvern" data-source="post: 263459" data-attributes="member: 1008"><p>You've just pointed out the bonus of having lazy players.</p><p></p><p>I have lazy players. Always have.</p><p></p><p>They don't buy rulebooks. They only rarely read the ones I own.</p><p></p><p>So they rarely come to me with stuff I'm not already aware of.</p><p></p><p>Of course, I have to work that little bit harder educating, but hey, I guess I'm just a far-too-nice-guy.</p><p></p><p>Anyway, this is how I deal with feats, monsters, PrCs and spells respectively in my games.</p><p></p><p>Feats: I downloaded the crystalkeep feat list (which is huge), went through it and took out what I wasn't going to use. I have taken it upon myself to get a good feel for the <em>styles</em> of remaining feats it contains. When developing PCs with my players, I listen to what they are looking for in their character, and offer suggestions that fit that concept. With such a wide variety, there is always something that goes with the concept, and since I have the feat knowledge, and not my players, there is no desire to min/max.</p><p></p><p>PrCs: Very similar to feats. I ask if the player is even interested in a PrC, and then suggest things that suit the concept. This might involve leafing through the relevant books, but this isn't too hard. If the PC is a druid, the logical books (based on what I have) to look at are MotW and T&B. It only takes a couple minutes to go through, pick out PrCs that might fit the character concept, and discuss the pros and cons with the player.</p><p></p><p>In both these circumstances, the important factor is that the player has a good idea what they want to play <strong>before</strong> they get too far into character gen. This allows you to weed out 95% of feats and PrCs straight away, while the vast array available means you're practically guaranteed to find what you want amongst the remaining 5%.</p><p></p><p>Spells: My PCs only ever have standard access to PHB spells. If they take a PrC that has access to spells outside the PHB, then they can learn those spells. Otherwise, the only way to access non-PHB spells is for them to be encountered in play. This has two bonuses: 1. I can closely and fairly monitor the spells that are allowed into my game. 2. I can make available a previously unavailable spell as an additional story award.</p><p></p><p>Monsters: The only monster book I own is the MM, so no problems there.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 263459, member: 1008"] You've just pointed out the bonus of having lazy players. I have lazy players. Always have. They don't buy rulebooks. They only rarely read the ones I own. So they rarely come to me with stuff I'm not already aware of. Of course, I have to work that little bit harder educating, but hey, I guess I'm just a far-too-nice-guy. Anyway, this is how I deal with feats, monsters, PrCs and spells respectively in my games. Feats: I downloaded the crystalkeep feat list (which is huge), went through it and took out what I wasn't going to use. I have taken it upon myself to get a good feel for the [i]styles[/i] of remaining feats it contains. When developing PCs with my players, I listen to what they are looking for in their character, and offer suggestions that fit that concept. With such a wide variety, there is always something that goes with the concept, and since I have the feat knowledge, and not my players, there is no desire to min/max. PrCs: Very similar to feats. I ask if the player is even interested in a PrC, and then suggest things that suit the concept. This might involve leafing through the relevant books, but this isn't too hard. If the PC is a druid, the logical books (based on what I have) to look at are MotW and T&B. It only takes a couple minutes to go through, pick out PrCs that might fit the character concept, and discuss the pros and cons with the player. In both these circumstances, the important factor is that the player has a good idea what they want to play [b]before[/b] they get too far into character gen. This allows you to weed out 95% of feats and PrCs straight away, while the vast array available means you're practically guaranteed to find what you want amongst the remaining 5%. Spells: My PCs only ever have standard access to PHB spells. If they take a PrC that has access to spells outside the PHB, then they can learn those spells. Otherwise, the only way to access non-PHB spells is for them to be encountered in play. This has two bonuses: 1. I can closely and fairly monitor the spells that are allowed into my game. 2. I can make available a previously unavailable spell as an additional story award. Monsters: The only monster book I own is the MM, so no problems there. [/QUOTE]
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