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*TTRPGs General
There are to many PRC's and Feats (a rant)
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<blockquote data-quote="Draconis Imperium" data-source="post: 263583" data-attributes="member: 5768"><p>Thats the point I am making. It never fails though, Someone will buy a new book and decide during game time I want to try this. </p><p>My answer is always the same, not until I check it out. I have alot of players who always want to try new things and I don't want to limit creativity, but it does effect the flow of the game. Beside I don't buy every book out, so I don't have time to read them before hand. I like more crunchies but I like a fluff also.</p><p>My campaign setting is a variation of FR, so I use alot of the history and settings from there. I like getting fluff, it helps with prep time and sometimes gives me ideas on where to go after we are done here.</p><p>I want more of this than another feat,spell or monster. We need more material to work with and more modules than another rulebook. </p><p>Remember the days of the Slavers trilogy, The Giants, Tomb of Horrors and all the golden oldies. That is what we need to keep going forward. There are alot of great module already out there but those are what will keep D&D alive not another feat. IMHO</p></blockquote><p></p>
[QUOTE="Draconis Imperium, post: 263583, member: 5768"] Thats the point I am making. It never fails though, Someone will buy a new book and decide during game time I want to try this. My answer is always the same, not until I check it out. I have alot of players who always want to try new things and I don't want to limit creativity, but it does effect the flow of the game. Beside I don't buy every book out, so I don't have time to read them before hand. I like more crunchies but I like a fluff also. My campaign setting is a variation of FR, so I use alot of the history and settings from there. I like getting fluff, it helps with prep time and sometimes gives me ideas on where to go after we are done here. I want more of this than another feat,spell or monster. We need more material to work with and more modules than another rulebook. Remember the days of the Slavers trilogy, The Giants, Tomb of Horrors and all the golden oldies. That is what we need to keep going forward. There are alot of great module already out there but those are what will keep D&D alive not another feat. IMHO [/QUOTE]
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There are to many PRC's and Feats (a rant)
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