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*TTRPGs General
There are Two Types of Creativity
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<blockquote data-quote="Michael Morris" data-source="post: 759958" data-attributes="member: 87"><p>That depends. It can also add character. For instance, it is very possible to reinstate the class / race restrictions. To some degree I do this with paladins since the campaign has no history of the other races having members of this class. Yet if a player presents a strong character to me that happens to be an elven paladin, I can allow it as a specific exception without worrying about whether or not the rules support it because - by default they do.</p><p></p><p>Consider also the colors of magic on the <em>Dusk</em> site or the spells of the basic classes. The five colors of magic are defined as much by what they cannot do as by what they can. This is why red mages have poor dispelling ability, white mages are overloaded on wards but have virtually no offense, blue magic counter everything in site but can do little to something already cast. Even within d20 wizards are defined somewhat by their lack of curative spells and clerics are conversely defined by their lack of powerful offensive spells and utility spells.</p><p></p><p>Limits with reasons are fine. It's reasons imposed by the rules that can get in the way of setting creation because you either have to take those limitations into account for your world or dismiss them with sometimes unforseen consequences if the play balance of the system was based on those limitations. If you want a stellar example, look at any 2e game with the level limits and class / race restrictions removed and watch how many humans get played. None.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 759958, member: 87"] That depends. It can also add character. For instance, it is very possible to reinstate the class / race restrictions. To some degree I do this with paladins since the campaign has no history of the other races having members of this class. Yet if a player presents a strong character to me that happens to be an elven paladin, I can allow it as a specific exception without worrying about whether or not the rules support it because - by default they do. Consider also the colors of magic on the [i]Dusk[/i] site or the spells of the basic classes. The five colors of magic are defined as much by what they cannot do as by what they can. This is why red mages have poor dispelling ability, white mages are overloaded on wards but have virtually no offense, blue magic counter everything in site but can do little to something already cast. Even within d20 wizards are defined somewhat by their lack of curative spells and clerics are conversely defined by their lack of powerful offensive spells and utility spells. Limits with reasons are fine. It's reasons imposed by the rules that can get in the way of setting creation because you either have to take those limitations into account for your world or dismiss them with sometimes unforseen consequences if the play balance of the system was based on those limitations. If you want a stellar example, look at any 2e game with the level limits and class / race restrictions removed and watch how many humans get played. None. [/QUOTE]
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