Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
There are zero incarnations of swarm rules that I don't hate.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadras" data-source="post: 6026664" data-attributes="member: 6688277"><p>I find to reduce the sense of grindness to combat, swarm or not, it helps if the DM keeps on describing the situation with each character involved and perhaps even adlibs to keep things interesting and different. For instance as the rats swarm over the mage, his belt pouch is loosened in the struggle, and his components or coins drop to the floor. Perhaps a rat finds its way onto the bow of the ranger, causing him to use a minor action to fling it across the room or risk it crawling up onto his arm. Also providing for various PC options not stipulated in their power/feats - like the paladin kneeling with his shield in front of him ready to "scoop up" some of the oncoming rats hurling them back to whence they came to buy the rest of party some time to escape. Keeps the players immersed in the encounter - anything really that breaks the monotony of continuous die rolling for the sake of die rolling.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6026664, member: 6688277"] I find to reduce the sense of grindness to combat, swarm or not, it helps if the DM keeps on describing the situation with each character involved and perhaps even adlibs to keep things interesting and different. For instance as the rats swarm over the mage, his belt pouch is loosened in the struggle, and his components or coins drop to the floor. Perhaps a rat finds its way onto the bow of the ranger, causing him to use a minor action to fling it across the room or risk it crawling up onto his arm. Also providing for various PC options not stipulated in their power/feats - like the paladin kneeling with his shield in front of him ready to "scoop up" some of the oncoming rats hurling them back to whence they came to buy the rest of party some time to escape. Keeps the players immersed in the encounter - anything really that breaks the monotony of continuous die rolling for the sake of die rolling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
There are zero incarnations of swarm rules that I don't hate.
Top