Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
there aren't enough slow Dwarves with Axes! ;)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 6957512" data-attributes="member: 6801585"><p>I wonder why range is so good for you.</p><p></p><p>From my experience 90% of all the battles are inside a dungeon and a room is probably never larger that 40 by 40 feet, so usually you can always melee reach any enemy. Even outside dungeon my group usually tries to negotiate first before fighting, so they will usually start combat close to the enemies.</p><p></p><p>Our Fighter uses melee attacks to 95%. The remaining 5% he threw a Javelin.</p><p>Our Cleric uses melee attacks to 80%. To 19% he casts an offensive ranged spell. And one single time he threw a hand axe.</p><p>Our Wizard is pretty much 50/50. Half of the time he goes into melee to tank damage and use short-range spells. The other half he stays back and launches ranged spells.</p><p>Our Rogue does ranged attacks 90% of the time. Mostly because this allows him to hide around a corner every round. He switches to melee only when an enemy moved next to him.</p><p></p><p>So for me it's pretty balanced.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6957512, member: 6801585"] I wonder why range is so good for you. From my experience 90% of all the battles are inside a dungeon and a room is probably never larger that 40 by 40 feet, so usually you can always melee reach any enemy. Even outside dungeon my group usually tries to negotiate first before fighting, so they will usually start combat close to the enemies. Our Fighter uses melee attacks to 95%. The remaining 5% he threw a Javelin. Our Cleric uses melee attacks to 80%. To 19% he casts an offensive ranged spell. And one single time he threw a hand axe. Our Wizard is pretty much 50/50. Half of the time he goes into melee to tank damage and use short-range spells. The other half he stays back and launches ranged spells. Our Rogue does ranged attacks 90% of the time. Mostly because this allows him to hide around a corner every round. He switches to melee only when an enemy moved next to him. So for me it's pretty balanced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
there aren't enough slow Dwarves with Axes! ;)
Top