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there aren't enough slow Dwarves with Axes! ;)
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<blockquote data-quote="knasser" data-source="post: 6957516" data-attributes="member: 65151"><p>Hard to do outside of a dungeon, CapnZapp already covered this in pointing out you can't just keep yelling "Ambush!" at your players and it also does little to deal with the PCs seeing a monster 20' away and then just putting some distance between them and it and kiting it. In any case, it's off-topic for this thread which is for people who <strong>do</strong> find it a problem and want to work on solutions, rather than the thread become a deluge of "you're playing it wrong" posts.</p><p></p><p>So back on topic, I like your ideas CapnZapp. I've already toyed with the idea of cancelling Dex bonus to damage for Finesse weapons and extending it to <em>most</em> ranged weapons seems logical enough. The more strength you have the more powerful a bow you can draw, the harder you can throw an axe, the damage it may do and the more accurately you can throw it. I'd honestly say strength is a greater factor in hitting something accurately with an axe than Dexterity. If you can throw it good and hard you can place it in someone's chest. If you throw it weakly your options narrow - maybe it's falling by the time it reaches them and gets them in the foot. So this is likely something I will adopt. The problematic weapon is the crossbow. The power of this does not come from one's strength. But equally you can't give it a Dex bonus without raising the question of why a throwing knife or bow doesn't also get a Dex bonus. So you either break the pattern with the crossbow and live with it, or you give it no bonus and make it weaker. This last option is actually fine though because you don't HAVE to make it weaker. Make it more powerful. It becomes the ranged weapon of choice for low-level characters of course, but by the time they reach mid-levels, it has become less competitive. And that works for realism as historically the dreadful thing about the crossbow (aside from its power) was how little training it took to use compared to the longbow. A skilled bowman was a very dangerous person. But for every one of him you could hand out crossbows to a bunch of peasants and say "point this at the enemy and pull this". So that works for me. Give it an inherent bonus or something.</p><p></p><p></p><p>The cantrips was the only one I thought you were wrong on. Especially with the in-game justifications about someone who can just cast Mending all day or burn through walls with Firebolt. The rules also don't say what the limit is on doing push-ups, but I would apply Exhaustion rolls to characters who tried to do them all day long. Sure you can do as many push-ups as you like in a ten round combat (one minute) when your life depends on it. Doesn't mean that the local miller can replace their ox and stone wheel by tying a mallet to your head and having you headbutt wheat from sunrise to sunset. There's also the two-fold question of whether a magician <em>wants</em> to spend her day as a seamstress and whether there are enough mages out there to make a dent in normal life in the first place. Maybe it's okay that the person who spent years studying arcane mysteries can repair a cloak with a gesture. And I'd say a stone wall isn't like to break because it lets low-grade fire lobbed at it repeatedly, I'm pretty certain I could throw small molitovs at the wall of my house all day long and it wouldn't fall down.</p><p></p><p>From a game balance perspective, ranged cantrips aren't that dangerous, imo. I don't have a problem with keeping them. Maybe a Warlock with Eldritch bolt gets a bit more dangerous from what people have said, but I'm okay with having <strong>someone</strong> in the party be a ranged specialist. The problem I see you trying to address is that there aren't <strong>enough</strong> slow dwarves; not that you must turn everyone into one. The archer is also a staple of D&D. Your problem is the whole or most of the party going that way rendering melee monsters helpless. So long as it's just one or sometimes two PCs hanging back, I think success has been achieved.</p><p></p><p>IMO, anyway. This is a good thread.</p></blockquote><p></p>
[QUOTE="knasser, post: 6957516, member: 65151"] Hard to do outside of a dungeon, CapnZapp already covered this in pointing out you can't just keep yelling "Ambush!" at your players and it also does little to deal with the PCs seeing a monster 20' away and then just putting some distance between them and it and kiting it. In any case, it's off-topic for this thread which is for people who [b]do[/b] find it a problem and want to work on solutions, rather than the thread become a deluge of "you're playing it wrong" posts. So back on topic, I like your ideas CapnZapp. I've already toyed with the idea of cancelling Dex bonus to damage for Finesse weapons and extending it to [i]most[/i] ranged weapons seems logical enough. The more strength you have the more powerful a bow you can draw, the harder you can throw an axe, the damage it may do and the more accurately you can throw it. I'd honestly say strength is a greater factor in hitting something accurately with an axe than Dexterity. If you can throw it good and hard you can place it in someone's chest. If you throw it weakly your options narrow - maybe it's falling by the time it reaches them and gets them in the foot. So this is likely something I will adopt. The problematic weapon is the crossbow. The power of this does not come from one's strength. But equally you can't give it a Dex bonus without raising the question of why a throwing knife or bow doesn't also get a Dex bonus. So you either break the pattern with the crossbow and live with it, or you give it no bonus and make it weaker. This last option is actually fine though because you don't HAVE to make it weaker. Make it more powerful. It becomes the ranged weapon of choice for low-level characters of course, but by the time they reach mid-levels, it has become less competitive. And that works for realism as historically the dreadful thing about the crossbow (aside from its power) was how little training it took to use compared to the longbow. A skilled bowman was a very dangerous person. But for every one of him you could hand out crossbows to a bunch of peasants and say "point this at the enemy and pull this". So that works for me. Give it an inherent bonus or something. The cantrips was the only one I thought you were wrong on. Especially with the in-game justifications about someone who can just cast Mending all day or burn through walls with Firebolt. The rules also don't say what the limit is on doing push-ups, but I would apply Exhaustion rolls to characters who tried to do them all day long. Sure you can do as many push-ups as you like in a ten round combat (one minute) when your life depends on it. Doesn't mean that the local miller can replace their ox and stone wheel by tying a mallet to your head and having you headbutt wheat from sunrise to sunset. There's also the two-fold question of whether a magician [i]wants[/i] to spend her day as a seamstress and whether there are enough mages out there to make a dent in normal life in the first place. Maybe it's okay that the person who spent years studying arcane mysteries can repair a cloak with a gesture. And I'd say a stone wall isn't like to break because it lets low-grade fire lobbed at it repeatedly, I'm pretty certain I could throw small molitovs at the wall of my house all day long and it wouldn't fall down. From a game balance perspective, ranged cantrips aren't that dangerous, imo. I don't have a problem with keeping them. Maybe a Warlock with Eldritch bolt gets a bit more dangerous from what people have said, but I'm okay with having [b]someone[/b] in the party be a ranged specialist. The problem I see you trying to address is that there aren't [b]enough[/b] slow dwarves; not that you must turn everyone into one. The archer is also a staple of D&D. Your problem is the whole or most of the party going that way rendering melee monsters helpless. So long as it's just one or sometimes two PCs hanging back, I think success has been achieved. IMO, anyway. This is a good thread. [/QUOTE]
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