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there aren't enough slow Dwarves with Axes! ;)
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<blockquote data-quote="Flamestrike" data-source="post: 6958231" data-attributes="member: 6788736"><p>Sorry to break it to you, but the DM 'magically places' all foes where he wants.</p><p></p><p><strong>DM:</strong> <em>A few hours after breakfast, as you push through the forest towards your goal, you come upon a 40' clearing in the forest. A small stream running through the centre. In the middle of the clearing you see a [horrible monster]. It sniffs the air and glances over in the direction of your party howling a cry of anger and challenge! Roll initiative'</em></p><p></p><p>If that sounds alien to you, we're playing a different game.</p><p></p><p></p><p></p><p>100-120' away in any 'dungeon' is ridiculous (and dungeons are the default setting for the game, where the lions share of encounters are expected to happen, and thus more representative of encounter distances than wide open plains, or white rooms). </p><p></p><p>And there is no such thing as a surprise round. It sounds like you're granting your PCs a 'surprise round', and then requiring the monsters spens 2-3 rounds just getting into combat. Thats up to 4 rounds to close to melee.</p><p></p><p>Seeing as most encounters are over within 5 rounds in 5E, thats you (the DM) setting your monsters up to fail, and giving ranged PCs a massive leg up.</p><p></p><p>Outdoor encounters should be set up around 60' away on average, and surprise should be rare (unless one of the parties is making a concerted effort to be stealthy). Indoor encounters are usually around half that distance (open door, monster attacks).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6958231, member: 6788736"] Sorry to break it to you, but the DM 'magically places' all foes where he wants. [B]DM:[/B] [I]A few hours after breakfast, as you push through the forest towards your goal, you come upon a 40' clearing in the forest. A small stream running through the centre. In the middle of the clearing you see a [horrible monster]. It sniffs the air and glances over in the direction of your party howling a cry of anger and challenge! Roll initiative'[/I] If that sounds alien to you, we're playing a different game. 100-120' away in any 'dungeon' is ridiculous (and dungeons are the default setting for the game, where the lions share of encounters are expected to happen, and thus more representative of encounter distances than wide open plains, or white rooms). And there is no such thing as a surprise round. It sounds like you're granting your PCs a 'surprise round', and then requiring the monsters spens 2-3 rounds just getting into combat. Thats up to 4 rounds to close to melee. Seeing as most encounters are over within 5 rounds in 5E, thats you (the DM) setting your monsters up to fail, and giving ranged PCs a massive leg up. Outdoor encounters should be set up around 60' away on average, and surprise should be rare (unless one of the parties is making a concerted effort to be stealthy). Indoor encounters are usually around half that distance (open door, monster attacks). [/QUOTE]
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