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<blockquote data-quote="mpwylie" data-source="post: 6959835" data-attributes="member: 6802655"><p>So, i agree to a point with the original premise. In 5e ranged is a little too good and is missing some of the downsides. With that said I do not see the need for a long list of major system changes to fix what is a small issue. My opinion is that they should not have done away with the penalties for firing into Melee. Past that I don't see much of an issue. A ranged character can't "kite" a monster if the monster just ducks behind cover and waits for the character to come get him. Dungeon, city, building encounters should not have an issue as they are close quarters nullifying most of the ranged benefits and should by default heavily favor melee. Open area encounters tip in favor of the ranged classes, and should to a degree, but the simple solution is cover and tactics. Unless all of your encounters are in the middle of the desert, there is no reason not to have trees, rocks, ditches, ruins, small buildings, or even a cart the bad guys can tip over for cover it's fairly simple to frustrate ranged characters. If you design your encounters with any forethought, there shouldn't be much of an issue. A characters speed and ranged abilities can't help them when the monsters are in cover. They are at a disadvantage in melee range so charging or ambushing ranged characters from cover can be quite effective. Having a bank of archers or rock tossing giants set up in nearby cover is usually pretty effective too. Monsters with fog cloud, darkness, etc type spells are also quite effective. </p><p></p><p>Some fights your ranged characters should shine, some should favor the melee. It all comes down to building encounters keeping these things in mind. But yes, I agree that in this addition ranged is slightly unbalanced because the penalties have been reduced. That small tweak to firing into melee would bring ranged back in line in my opinion without ability penalties, removing feats, or messing with movement. If you don't want ranged to be king, don't let it.</p></blockquote><p></p>
[QUOTE="mpwylie, post: 6959835, member: 6802655"] So, i agree to a point with the original premise. In 5e ranged is a little too good and is missing some of the downsides. With that said I do not see the need for a long list of major system changes to fix what is a small issue. My opinion is that they should not have done away with the penalties for firing into Melee. Past that I don't see much of an issue. A ranged character can't "kite" a monster if the monster just ducks behind cover and waits for the character to come get him. Dungeon, city, building encounters should not have an issue as they are close quarters nullifying most of the ranged benefits and should by default heavily favor melee. Open area encounters tip in favor of the ranged classes, and should to a degree, but the simple solution is cover and tactics. Unless all of your encounters are in the middle of the desert, there is no reason not to have trees, rocks, ditches, ruins, small buildings, or even a cart the bad guys can tip over for cover it's fairly simple to frustrate ranged characters. If you design your encounters with any forethought, there shouldn't be much of an issue. A characters speed and ranged abilities can't help them when the monsters are in cover. They are at a disadvantage in melee range so charging or ambushing ranged characters from cover can be quite effective. Having a bank of archers or rock tossing giants set up in nearby cover is usually pretty effective too. Monsters with fog cloud, darkness, etc type spells are also quite effective. Some fights your ranged characters should shine, some should favor the melee. It all comes down to building encounters keeping these things in mind. But yes, I agree that in this addition ranged is slightly unbalanced because the penalties have been reduced. That small tweak to firing into melee would bring ranged back in line in my opinion without ability penalties, removing feats, or messing with movement. If you don't want ranged to be king, don't let it. [/QUOTE]
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