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there aren't enough slow Dwarves with Axes! ;)
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<blockquote data-quote="Leatherhead" data-source="post: 6960071" data-attributes="member: 53176"><p>A 5e that doesn't allow for stuff like this:</p><p>[ATTACH]78849[/ATTACH]</p><p>Isn't one I would consider better.</p><p>Ok, maybe that one is a bit too silly for most, but Flying Dragons should be a staple of the game. And you really can't do a flying dragon fight without exciting and impactful ranged combat.</p><p></p><p>But the more important and juicy bits, in reverse order of juice.</p><p></p><p></p><p>That's because a great deal of the deign was focused on "modernizing" the design of older editions of D&D, where the dungeon crawl was the default adventure. If your encounters are indoors, then range becomes much less of an issue.</p><p></p><p></p><p>Eh, I don't think this will work out regardless of the changes you plan on doing. You are planning on still using feats, which up the power of all PCs. Yet you are only planning on reigning in the power of the ranged ones? The monsters will still be behind the curve out of the box. When you are using optional rules like feats, just saying "yes you can use feats" is maybe 1/10th of the work you need to put into the game you just started to change, the rest of the work is setting up monsters and encounters to compensate for these new facts of life.</p><p>Furthermore, the monsters will still be out of luck when fighting something like baloon guy up there, unless you make ranged combat totally useless, and I am assuming you don't want to make it so that nobody wants to play Legolas, the Elf with a Bow is just as much a part of D&D as the Dwarf with the Axe, after all.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6960071, member: 53176"] A 5e that doesn't allow for stuff like this: [ATTACH=CONFIG]78849._xfImport[/ATTACH] Isn't one I would consider better. Ok, maybe that one is a bit too silly for most, but Flying Dragons should be a staple of the game. And you really can't do a flying dragon fight without exciting and impactful ranged combat. But the more important and juicy bits, in reverse order of juice. That's because a great deal of the deign was focused on "modernizing" the design of older editions of D&D, where the dungeon crawl was the default adventure. If your encounters are indoors, then range becomes much less of an issue. Eh, I don't think this will work out regardless of the changes you plan on doing. You are planning on still using feats, which up the power of all PCs. Yet you are only planning on reigning in the power of the ranged ones? The monsters will still be behind the curve out of the box. When you are using optional rules like feats, just saying "yes you can use feats" is maybe 1/10th of the work you need to put into the game you just started to change, the rest of the work is setting up monsters and encounters to compensate for these new facts of life. Furthermore, the monsters will still be out of luck when fighting something like baloon guy up there, unless you make ranged combat totally useless, and I am assuming you don't want to make it so that nobody wants to play Legolas, the Elf with a Bow is just as much a part of D&D as the Dwarf with the Axe, after all. [/QUOTE]
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