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there aren't enough slow Dwarves with Axes! ;)
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<blockquote data-quote="mpwylie" data-source="post: 6960389" data-attributes="member: 6802655"><p>So, imagine that I post up saying that Melee are OP in my game and no one wants to play ranged cause I only design encounters in dungeons and put all the monsters at the doors so the group just surrounds the door and bashes them when the door opens. And Grapple needs a major nerf or removed from the game because the monk in my group just grapples the enemies at the door so the monsters just have to line up and get bashed 1 at a time so it’s all broken and it’s the designers fault.</p><p> </p><p>Now I agree with you that ranged it a bit too good, I agree with a couple of your points and I am not a fan of crossbow expert (more so with its stacking possibilities than the straight feat). But if I designed my encounters and DM’d as described above, melee would be OP, Grapple and GWM would be issues. See the thing is, it’s broken in your eyes cause it is not working how you want for your game world view. But what you keep saying is broken and needs fixed to match your playstyle isn’t broken in most other people’s gamestyle, at least not to the degree you suggest. I do not wish to have retarded monsters that just stride into combat and my players don’t want to play just walking into combat cause frankly, that’s boring. When I play chess I don’t just stride my king to the other side of the board and then complain that the game is broken when I lose every time. </p><p></p><p>I think the biggest point of contention is, you want to change the game to fit your ideal view and propose that the designers making sweeping changes for the game to play how you want to play it. The thing is, you are the DM and have the freedom to mold the game to whatever style you wish to play which is the beauty of 5e. There is no reason for WOTC to write out every rule and every action to the Nth degree or nerf things to one playstyle. They did that already, it’s called 4[SUP]th[/SUP] edition and it sucked. If you want to put the changes you proposed into your game, you are free to do that, there is no need to force the rules to your playstyle. I change a bunch of things in my campaigns that many others would not like, many things you would absolutely hate. But I am not going to say WOTC needs to change those things, I change them in my game and my group has fun.</p></blockquote><p></p>
[QUOTE="mpwylie, post: 6960389, member: 6802655"] So, imagine that I post up saying that Melee are OP in my game and no one wants to play ranged cause I only design encounters in dungeons and put all the monsters at the doors so the group just surrounds the door and bashes them when the door opens. And Grapple needs a major nerf or removed from the game because the monk in my group just grapples the enemies at the door so the monsters just have to line up and get bashed 1 at a time so it’s all broken and it’s the designers fault. Now I agree with you that ranged it a bit too good, I agree with a couple of your points and I am not a fan of crossbow expert (more so with its stacking possibilities than the straight feat). But if I designed my encounters and DM’d as described above, melee would be OP, Grapple and GWM would be issues. See the thing is, it’s broken in your eyes cause it is not working how you want for your game world view. But what you keep saying is broken and needs fixed to match your playstyle isn’t broken in most other people’s gamestyle, at least not to the degree you suggest. I do not wish to have retarded monsters that just stride into combat and my players don’t want to play just walking into combat cause frankly, that’s boring. When I play chess I don’t just stride my king to the other side of the board and then complain that the game is broken when I lose every time. I think the biggest point of contention is, you want to change the game to fit your ideal view and propose that the designers making sweeping changes for the game to play how you want to play it. The thing is, you are the DM and have the freedom to mold the game to whatever style you wish to play which is the beauty of 5e. There is no reason for WOTC to write out every rule and every action to the Nth degree or nerf things to one playstyle. They did that already, it’s called 4[SUP]th[/SUP] edition and it sucked. If you want to put the changes you proposed into your game, you are free to do that, there is no need to force the rules to your playstyle. I change a bunch of things in my campaigns that many others would not like, many things you would absolutely hate. But I am not going to say WOTC needs to change those things, I change them in my game and my group has fun. [/QUOTE]
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