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there aren't enough slow Dwarves with Axes! ;)
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<blockquote data-quote="mpwylie" data-source="post: 6960404" data-attributes="member: 6802655"><p>I am not even suggesting you have to go to that level of tactics. It can be simple. Instead of designing your encounter with a group of badguys standing around in the middle of an open field with their thumbs in their rears, maybe the group of orcs and goblins have a bridge blocked off that the PCs need to cross. The PCs come down the road or across the field and 200+' out can see the group at the bridge. The ranged super crossbowsharpshooter badass pulls out his bow and launches an arrow at one of them. As soon as that arrow hits the orcs/goblins scramble for cover and duck behind the bridge walls, the embankment, an overturned cart, whatever is in the area at the bridge. They can then pop up and take ranged shots at the party that is standing in the open headed towards them. The ranged characters can ready actions to fire when something pops up. As soon as one pops up and takes an arrow/bolt in the forehead, the rest just stay down. The players are then forced to go to them and close range and now it's a melee battle. as the melee starts, the ranged characters can then shoot from range but now your melee characters are in the fight. </p><p></p><p>If your group is higher level, there are monsters that fly, burrow under the ground, teleport, etc. So the monsters can go after the ranged characters. You can use monsters with spells so they can toss up a fog cloud or darkness so the ranged don't have line of sight. There is a vast chasm of possibilities between "stupid orc stands in the field or strolls 200' towards the players until it's dead" and "the elite orc swat team". Even the dumbest of creatures should have some amount of inherent self preservation and it's not reasonable that they are going to stand in the open like fools. If you can't use simple tactics or play the creatures like they actually want to survive, then I am not sure any game system is gonna be ideal for you.</p></blockquote><p></p>
[QUOTE="mpwylie, post: 6960404, member: 6802655"] I am not even suggesting you have to go to that level of tactics. It can be simple. Instead of designing your encounter with a group of badguys standing around in the middle of an open field with their thumbs in their rears, maybe the group of orcs and goblins have a bridge blocked off that the PCs need to cross. The PCs come down the road or across the field and 200+' out can see the group at the bridge. The ranged super crossbowsharpshooter badass pulls out his bow and launches an arrow at one of them. As soon as that arrow hits the orcs/goblins scramble for cover and duck behind the bridge walls, the embankment, an overturned cart, whatever is in the area at the bridge. They can then pop up and take ranged shots at the party that is standing in the open headed towards them. The ranged characters can ready actions to fire when something pops up. As soon as one pops up and takes an arrow/bolt in the forehead, the rest just stay down. The players are then forced to go to them and close range and now it's a melee battle. as the melee starts, the ranged characters can then shoot from range but now your melee characters are in the fight. If your group is higher level, there are monsters that fly, burrow under the ground, teleport, etc. So the monsters can go after the ranged characters. You can use monsters with spells so they can toss up a fog cloud or darkness so the ranged don't have line of sight. There is a vast chasm of possibilities between "stupid orc stands in the field or strolls 200' towards the players until it's dead" and "the elite orc swat team". Even the dumbest of creatures should have some amount of inherent self preservation and it's not reasonable that they are going to stand in the open like fools. If you can't use simple tactics or play the creatures like they actually want to survive, then I am not sure any game system is gonna be ideal for you. [/QUOTE]
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