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there aren't enough slow Dwarves with Axes! ;)
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<blockquote data-quote="Flamestrike" data-source="post: 6961331" data-attributes="member: 6788736"><p>Im not 'trolling' you dude. You asked for ways to stop 'ranged encounters being king' and to highlight melee characters. </p><p></p><p>The obvious answer is to use less open encounter areas (i.e. avoid wide open plains, and use dungeons, dense forest, jungles, caves, catacombs, hills, badlands, misty swamps etc) and to set your encounters up accordingly. As the DM you have this express power (you decide what the encounters are, where they happen, who the players fight in them, and all the other relevant variables). You design and run them remember.</p><p></p><p>Of course, my personal view is you dont actually want any advice on the topic, and just created this thread to whinge about 5E not working when a DM insists on running it contrary to its underlying assumptions. Its kind of your modus operandi.</p><p></p><p>I mean; yes - if you as DM start the lions share of your encounters 120+ feet away from the PCs, then I expect ranged PCs to have a feild day and the game to feature a ton of ranged specialist PCs as a consequence. The obvious solution is <u><em>stop doing it</em></u>. The game is designed to mainly happen in dungeons and close quarters (hence the name of the game). Youre running the game contrary to underlying expectations and the game is functioning differently.</p><p></p><p>Or you could keep doing it, and invent a complex series of house-rules to nerf the crap out of ranged combat. If you insist on doing so, here is my 5 cents:</p><p></p><p>1) Grant every-one a permanent and always on +5AC vs ranged spell and melee attacks (because its much easier to sidestep or dodge a ranged attack at range than a melee one), and</p><p></p><p>2) A creature who uses its action to Dash may dash again as a bonus action on the same turn (in effect, a triple move). </p><p></p><p>Actually, I really like rule 2 as a general rule. I may implement it in my own games.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6961331, member: 6788736"] Im not 'trolling' you dude. You asked for ways to stop 'ranged encounters being king' and to highlight melee characters. The obvious answer is to use less open encounter areas (i.e. avoid wide open plains, and use dungeons, dense forest, jungles, caves, catacombs, hills, badlands, misty swamps etc) and to set your encounters up accordingly. As the DM you have this express power (you decide what the encounters are, where they happen, who the players fight in them, and all the other relevant variables). You design and run them remember. Of course, my personal view is you dont actually want any advice on the topic, and just created this thread to whinge about 5E not working when a DM insists on running it contrary to its underlying assumptions. Its kind of your modus operandi. I mean; yes - if you as DM start the lions share of your encounters 120+ feet away from the PCs, then I expect ranged PCs to have a feild day and the game to feature a ton of ranged specialist PCs as a consequence. The obvious solution is [U][I]stop doing it[/I][/U]. The game is designed to mainly happen in dungeons and close quarters (hence the name of the game). Youre running the game contrary to underlying expectations and the game is functioning differently. Or you could keep doing it, and invent a complex series of house-rules to nerf the crap out of ranged combat. If you insist on doing so, here is my 5 cents: 1) Grant every-one a permanent and always on +5AC vs ranged spell and melee attacks (because its much easier to sidestep or dodge a ranged attack at range than a melee one), and 2) A creature who uses its action to Dash may dash again as a bonus action on the same turn (in effect, a triple move). Actually, I really like rule 2 as a general rule. I may implement it in my own games. [/QUOTE]
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