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there aren't enough slow Dwarves with Axes! ;)
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<blockquote data-quote="MonkeyWrench" data-source="post: 6963384" data-attributes="member: 20730"><p>I ran into a similar issue while running RoT, and the supremacy of ranged combatants surprised everyone at the table, including the longbow-wielding Hunter/Assassin who tended to dominate combat. </p><p></p><p>In my games I've addressed the problem by:</p><p>- removing most combat-related feats (CE, SS, and GWM in particular) as I find that using feats massively tips the balance in favor of the PCs</p><p>- doubling the AC bonus for shields versus ranged attacks and adding in a +3 AC "large" shield</p><p>- making sure the terrain in any encounter is varied and that there are ways for melee combatants to close to melee w/o drawing too much fire</p><p></p><p>I do think that the 5e rules favor ranged combatants over melee, and if you want to emulate the heroic swordsmen of the fantasy genre you have to bring back the drawbacks of ranged combat that existed in prior editions - penalties to fire in melee, generous cover bonuses, etc. Even with the drawbacks, ranged combat still edges out melee, but the disparity isn't quite so glaring.</p></blockquote><p></p>
[QUOTE="MonkeyWrench, post: 6963384, member: 20730"] I ran into a similar issue while running RoT, and the supremacy of ranged combatants surprised everyone at the table, including the longbow-wielding Hunter/Assassin who tended to dominate combat. In my games I've addressed the problem by: - removing most combat-related feats (CE, SS, and GWM in particular) as I find that using feats massively tips the balance in favor of the PCs - doubling the AC bonus for shields versus ranged attacks and adding in a +3 AC "large" shield - making sure the terrain in any encounter is varied and that there are ways for melee combatants to close to melee w/o drawing too much fire I do think that the 5e rules favor ranged combatants over melee, and if you want to emulate the heroic swordsmen of the fantasy genre you have to bring back the drawbacks of ranged combat that existed in prior editions - penalties to fire in melee, generous cover bonuses, etc. Even with the drawbacks, ranged combat still edges out melee, but the disparity isn't quite so glaring. [/QUOTE]
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there aren't enough slow Dwarves with Axes! ;)
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