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there aren't enough slow Dwarves with Axes! ;)
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<blockquote data-quote="smbakeresq" data-source="post: 6965333" data-attributes="member: 28301"><p>Never had a problem like this either. I did have a storm giant archer modeled after dragon magazine article that used a composite longbow (3d8 per arrow + 9) with a range of 450/1800 once. </p><p></p><p>I can see getting rid of the SS feat of no disadvantage if target is at long range, that seems excessive to me because there is clearly a penalty for anyone to try to hit something at long range. it would work better if instead the weapons ranges were increased %50 for each range increment i.e. the longbow was now 225/900. Now the "expert" is not shooting with disadvantage at a %50 greater range and can shoot with disadvantage %50 farther. That seems more balanced.</p><p></p><p>Another way to handle this is let the enemy have the same advantages sometimes. A giant hurling boulders with no range or cover penalties is pretty deadly, and the Orog swinging for the fences at +1 to hit but d12+14 damage (twice due to multi-attack) can still be scary to characters above its level.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6965333, member: 28301"] Never had a problem like this either. I did have a storm giant archer modeled after dragon magazine article that used a composite longbow (3d8 per arrow + 9) with a range of 450/1800 once. I can see getting rid of the SS feat of no disadvantage if target is at long range, that seems excessive to me because there is clearly a penalty for anyone to try to hit something at long range. it would work better if instead the weapons ranges were increased %50 for each range increment i.e. the longbow was now 225/900. Now the "expert" is not shooting with disadvantage at a %50 greater range and can shoot with disadvantage %50 farther. That seems more balanced. Another way to handle this is let the enemy have the same advantages sometimes. A giant hurling boulders with no range or cover penalties is pretty deadly, and the Orog swinging for the fences at +1 to hit but d12+14 damage (twice due to multi-attack) can still be scary to characters above its level. [/QUOTE]
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there aren't enough slow Dwarves with Axes! ;)
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