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There is a lot of stuff out for D&D right now, and sales are doing fine (Amazon)
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<blockquote data-quote="Blue" data-source="post: 7535754" data-attributes="member: 20564"><p>This hit my funny bone. Because I know a little bit of truth about what the game designers of earlier editions want to play.</p><p></p><p>You see, Jonathan Tweet (one of the lead designers for D&D 3.0, the first D&D Wizards put out after the long TSR AD&D 2ed gap) and Rob Heinsoo (lead designer of 4e) got together to make a d20 game. Specifically they wanted to write the game they wanted to play in their regular group. It's called 13th Age and they said it's "A Love Letter to D&D".</p><p></p><p>It came out a bit before 5e, and both it and 5e went for a more streamlined game then the earlier editions. It has some more player narrative elements, unlike Inspiration that seems bolted on, and a touch less fiddly bits in terms of mechanics in exchange for a bit more fiddly bits in terms of DMs working with players.</p><p></p><p>It has a free SRD that contains everything, but one of the great things about the actual book/PDF is there are plentiful sidebars talking about why the designed some things some ways, what happens when you change them, and even where the two designers had conflicting ideas. It makes it very hack-able, and they support that.</p></blockquote><p></p>
[QUOTE="Blue, post: 7535754, member: 20564"] This hit my funny bone. Because I know a little bit of truth about what the game designers of earlier editions want to play. You see, Jonathan Tweet (one of the lead designers for D&D 3.0, the first D&D Wizards put out after the long TSR AD&D 2ed gap) and Rob Heinsoo (lead designer of 4e) got together to make a d20 game. Specifically they wanted to write the game they wanted to play in their regular group. It's called 13th Age and they said it's "A Love Letter to D&D". It came out a bit before 5e, and both it and 5e went for a more streamlined game then the earlier editions. It has some more player narrative elements, unlike Inspiration that seems bolted on, and a touch less fiddly bits in terms of mechanics in exchange for a bit more fiddly bits in terms of DMs working with players. It has a free SRD that contains everything, but one of the great things about the actual book/PDF is there are plentiful sidebars talking about why the designed some things some ways, what happens when you change them, and even where the two designers had conflicting ideas. It makes it very hack-able, and they support that. [/QUOTE]
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