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There is one thing about the Scout that annoys me
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<blockquote data-quote="Sunderstone" data-source="post: 3109184" data-attributes="member: 23497"><p>I laughed at this because one of my players name is indeed Fred. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That being said... I could do that very thing. I could do the same for Warblade, Frenzied Berserker, or anyother splatbook class. In this case I dont see myself spending all that money buying the "Complete" series to have to rework all the classes myself.</p><p></p><p>If my player buys the book and I go with the house rule what happens after he wakes up? Say the Advanced Fiendish Roper or whatnot grappled him in his sleep, he wakes up, what then? </p><p>Is he is magically freed because he is now alert? or do I tell my player one of his hard earned upper level abilities doesnt function at this point till the creature is dealt with or he breaks free? Id rather not deal with a player insisting his power should mysteriously "kick in as he is now aware" and be able to free himself automatically.</p><p></p><p>And if I have to put that much effort into thinking what may happen or what may not happen with each class, IMO, that means its broken. Id rather skip that class in my game altogether.</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 3109184, member: 23497"] I laughed at this because one of my players name is indeed Fred. :) That being said... I could do that very thing. I could do the same for Warblade, Frenzied Berserker, or anyother splatbook class. In this case I dont see myself spending all that money buying the "Complete" series to have to rework all the classes myself. If my player buys the book and I go with the house rule what happens after he wakes up? Say the Advanced Fiendish Roper or whatnot grappled him in his sleep, he wakes up, what then? Is he is magically freed because he is now alert? or do I tell my player one of his hard earned upper level abilities doesnt function at this point till the creature is dealt with or he breaks free? Id rather not deal with a player insisting his power should mysteriously "kick in as he is now aware" and be able to free himself automatically. And if I have to put that much effort into thinking what may happen or what may not happen with each class, IMO, that means its broken. Id rather skip that class in my game altogether. [/QUOTE]
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