Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
There is one thing about the Scout that annoys me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunderstone" data-source="post: 3109229" data-attributes="member: 23497"><p>No, if he had to tumble out of a doorway, id have him make the tumble check.</p><p></p><p> </p><p></p><p>Read what I posted above this. </p><p>First off, I dont use miniatures for every room or encounter, just the important ones (depends on the creature and/or terrain). Second, my players and I envision the rogue's evasion thing as the Rogue diving behind some form of cover, an object in the room, around a corner of a non-square room etc. If there is obviously nothing in the 20' room at all and a Fireball is detonated in there, the evasion doesnt work as they are not Immune to Fire like a fire creature, and they dont have 100% SR, etc.</p><p></p><p> </p><p></p><p>You have the right to disagree. </p><p></p><p> Thats fine but your example doesnt minimize damage if he makes his save, according to the rules, it makes him effectively immune to the "searing heat". Minimizing exposure is one thing, but nowhere to run in a 20' room doesnt make the Rogue Immune to Fire. </p><p>This isnt a Lightning Bolt that can be dodged, sidestepped, etc. which is the example given in the PH iirc. Effects that can be dodged like the Lightning Bolt spell.</p><p></p><p></p><p></p><p>Sounds like a great feat, too bad I allow my players to duck for cover for free being that we dont use minis for every single 5' square of a dungeon. If the rooms description has objects like ruined furniture, rubble of some kind, etc then the rogue is assumed to have "ducked for cover" when he rolled his Evasion check.</p><p></p><p> </p><p>In a featureless 20' room with a fireball? then the believability plummets. Why not make him Immune to Fire, or have him meld into the stone of the floor... etc. Your game, your choice though. </p><p></p><p> </p><p></p><p>According to the rules, its not even an "escape option", the Scout is immune and is automatically free, that seems a tad broken to me. </p><p>I would rule that since he was asleep when he was grappled, he would have to get free again before his power kicked back in. Not be magically freed because he opened his eyes.</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 3109229, member: 23497"] No, if he had to tumble out of a doorway, id have him make the tumble check. Read what I posted above this. First off, I dont use miniatures for every room or encounter, just the important ones (depends on the creature and/or terrain). Second, my players and I envision the rogue's evasion thing as the Rogue diving behind some form of cover, an object in the room, around a corner of a non-square room etc. If there is obviously nothing in the 20' room at all and a Fireball is detonated in there, the evasion doesnt work as they are not Immune to Fire like a fire creature, and they dont have 100% SR, etc. You have the right to disagree. Thats fine but your example doesnt minimize damage if he makes his save, according to the rules, it makes him effectively immune to the "searing heat". Minimizing exposure is one thing, but nowhere to run in a 20' room doesnt make the Rogue Immune to Fire. This isnt a Lightning Bolt that can be dodged, sidestepped, etc. which is the example given in the PH iirc. Effects that can be dodged like the Lightning Bolt spell. Sounds like a great feat, too bad I allow my players to duck for cover for free being that we dont use minis for every single 5' square of a dungeon. If the rooms description has objects like ruined furniture, rubble of some kind, etc then the rogue is assumed to have "ducked for cover" when he rolled his Evasion check. In a featureless 20' room with a fireball? then the believability plummets. Why not make him Immune to Fire, or have him meld into the stone of the floor... etc. Your game, your choice though. According to the rules, its not even an "escape option", the Scout is immune and is automatically free, that seems a tad broken to me. I would rule that since he was asleep when he was grappled, he would have to get free again before his power kicked back in. Not be magically freed because he opened his eyes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
There is one thing about the Scout that annoys me
Top