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There needs to be a 4th spell list.
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<blockquote data-quote="Benjamin Olson" data-source="post: 8795220" data-attributes="member: 6988941"><p>If the three spell list system makes it to the final product I predict it will be the first thing to go next edition, and that it will make it more likely the next edition is a radically new game because of eroding enthusiasm for this 5.X line of games. There's just no way that it doesn't limit the ability to make spellcasting class thematic, while at the same time making spell selection more difficult. It's design to satisfy powergamers, people who think in taxonomies, and people who have achieved system mastery at the cost of everyone else. It will make it much easier for a veteran player to switch from playing a Warlock to a Wizard, but it will probably make the change far less interesting by the same token. </p><p></p><p>Always having a new character build I'm pining for that I haven't gotten around to is one of the things that keeps me coming back for more 5e. But part of what makes that possible is being denied whatever I'm looking for in the next build in my current one. If every Arcane caster can try out all my Arcane caster spell desires then I'm probably going to be inclined to play about half as many different Arcane casters than I otherwise would. Making the game less welcoming to new players and less interesting for old ones to try new character builds in is a recipe for a dying game.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8795220, member: 6988941"] If the three spell list system makes it to the final product I predict it will be the first thing to go next edition, and that it will make it more likely the next edition is a radically new game because of eroding enthusiasm for this 5.X line of games. There's just no way that it doesn't limit the ability to make spellcasting class thematic, while at the same time making spell selection more difficult. It's design to satisfy powergamers, people who think in taxonomies, and people who have achieved system mastery at the cost of everyone else. It will make it much easier for a veteran player to switch from playing a Warlock to a Wizard, but it will probably make the change far less interesting by the same token. Always having a new character build I'm pining for that I haven't gotten around to is one of the things that keeps me coming back for more 5e. But part of what makes that possible is being denied whatever I'm looking for in the next build in my current one. If every Arcane caster can try out all my Arcane caster spell desires then I'm probably going to be inclined to play about half as many different Arcane casters than I otherwise would. Making the game less welcoming to new players and less interesting for old ones to try new character builds in is a recipe for a dying game. [/QUOTE]
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There needs to be a 4th spell list.
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