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*Dungeons & Dragons
There needs to be a 4th spell list.
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<blockquote data-quote="DEFCON 1" data-source="post: 8795458" data-attributes="member: 7006"><p>I do not believe the game is nearly that balanced on a knife edge that you seem to be suggesting here. To think that any time a player chooses not to use a certain ability means that they are now playing "below their fighting weight" (to use an inaccurate analogy) and thus should be compensated somehow to get themselves back up in balance is not anything WotC has thought of or worry about.</p><p></p><p>Fighters get Heavy Armor proficiency-- if they don't use it, should they be able to replace it with another feature they do (and believe me, I've seen threads where some people have argued they should, and I disagree wholeheartedly)? Spellcasters have dozens of spells they don't use. Should they be able to strike those spells from their spells list and replace them with other features that they will? Weapon-users have proficiency in hosts of weapons they will never pick up. Should they be able to replace all of those with another feature they will? Where does this nitpicking end? And why is it WotC's job to make it easier for them?</p><p></p><p>At some point the game would become exactly as you seem to be playing and working yours (congrats, by the way, that's exactly the way I think people <em>should</em> play their game, making it their own!) Where every single little feature or ability is bought piecemeal to create the character you want. Those kinds of game already exist and seem to do well... and if someone (such as yourself) decides to hammer and work D&D into a game that also works like those other games (like Gurps or Hero System)... more power to you and I'm glad it works for you! But I do not think any of us could suggest that this is the design D&D should go or even would go.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8795458, member: 7006"] I do not believe the game is nearly that balanced on a knife edge that you seem to be suggesting here. To think that any time a player chooses not to use a certain ability means that they are now playing "below their fighting weight" (to use an inaccurate analogy) and thus should be compensated somehow to get themselves back up in balance is not anything WotC has thought of or worry about. Fighters get Heavy Armor proficiency-- if they don't use it, should they be able to replace it with another feature they do (and believe me, I've seen threads where some people have argued they should, and I disagree wholeheartedly)? Spellcasters have dozens of spells they don't use. Should they be able to strike those spells from their spells list and replace them with other features that they will? Weapon-users have proficiency in hosts of weapons they will never pick up. Should they be able to replace all of those with another feature they will? Where does this nitpicking end? And why is it WotC's job to make it easier for them? At some point the game would become exactly as you seem to be playing and working yours (congrats, by the way, that's exactly the way I think people [I]should[/I] play their game, making it their own!) Where every single little feature or ability is bought piecemeal to create the character you want. Those kinds of game already exist and seem to do well... and if someone (such as yourself) decides to hammer and work D&D into a game that also works like those other games (like Gurps or Hero System)... more power to you and I'm glad it works for you! But I do not think any of us could suggest that this is the design D&D should go or even would go. [/QUOTE]
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There needs to be a 4th spell list.
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