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General Tabletop Discussion
*Dungeons & Dragons
There needs to be a 4th spell list.
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<blockquote data-quote="TwoSix" data-source="post: 8795499" data-attributes="member: 205"><p>Oh, I don't think 5e is anywhere close to balanced. But inefficient characters simply aren't as fun at the table, for me. Why would I want to stare at some unneeded trivia on my character sheet that means nothing to my character, simply because it came with my class?</p><p></p><p></p><p></p><p>Yes, absolutely. The one time I had a character play a "Dex fighter", I compensated them for the unused heavy armor proficiency. (I gave them Medium Armor Mastery instead.) </p><p></p><p></p><p>Well, I much prefer specialized casters with just a few spells over the broad generalization of standard 5e casters, so I'm probably not the best person to ask. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Fair point. If a player brought it to my attention that they really wanted to trade out their weapon proficiencies to specialize, I would compensate them. Most martial types want the option to be able to use found magic weapons, though, since my games have fairly frequent and randomized items.</p><p></p><p></p><p>[ATTACH=full]263521[/ATTACH]</p><p></p><p></p><p>I like crunchy character building games plenty, but I've been arguing for a while now that D&D would work better <em>for its default playstyle</em> if the game had limited options at the player end and encouraged fiction-based, diegetic character growth.</p><p></p><p>Basically, make standard D&D more like a Troika! or Electric Bastionland, with dozens of low-weight starting options and then unfettered abilities, gained during play, from there. No real character building at all, pick an option and play.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8795499, member: 205"] Oh, I don't think 5e is anywhere close to balanced. But inefficient characters simply aren't as fun at the table, for me. Why would I want to stare at some unneeded trivia on my character sheet that means nothing to my character, simply because it came with my class? Yes, absolutely. The one time I had a character play a "Dex fighter", I compensated them for the unused heavy armor proficiency. (I gave them Medium Armor Mastery instead.) Well, I much prefer specialized casters with just a few spells over the broad generalization of standard 5e casters, so I'm probably not the best person to ask. :) Fair point. If a player brought it to my attention that they really wanted to trade out their weapon proficiencies to specialize, I would compensate them. Most martial types want the option to be able to use found magic weapons, though, since my games have fairly frequent and randomized items. [ATTACH=full]263521[/ATTACH] I like crunchy character building games plenty, but I've been arguing for a while now that D&D would work better [i]for its default playstyle[/i] if the game had limited options at the player end and encouraged fiction-based, diegetic character growth. Basically, make standard D&D more like a Troika! or Electric Bastionland, with dozens of low-weight starting options and then unfettered abilities, gained during play, from there. No real character building at all, pick an option and play. [/QUOTE]
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There needs to be a 4th spell list.
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