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There needs to be a 4th spell list.
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<blockquote data-quote="Ruin Explorer" data-source="post: 8796823" data-attributes="member: 18"><p>I don't think it's "great" reason either, to be clear. But I do think it is THE reason they're moving everyone to prepared, rather than everyone to known. Both simplify the game in different ways.</p><p></p><p>Prepared offers:</p><p>1) Avoids you getting locked into spells you don't like (which is not quite the same as bad spells - it's worst when they're also bad).</p><p>2) Lets you try out spells and use more seemingly "corner-case" spells because you don't have to think "will I be using this in X levels?".</p><p>3) Lets you flex your spell loadout for specific situations. I agree with people saying "but this doesn't happen this often", but I've played tons of Druids, and it absolutely does happen.</p><p></p><p>Prepared also arguably makes the game easier to balance from a developer-side perspective, because you can have spells with narrower use cases and know they won't be basically ignored and thus essentially irrelevant/a waste of space.</p><p></p><p>Known offers:</p><p>1) A sense of personality/individuality to your spell list.</p><p>2) Less burden on the player to know what their current spells do - they pretty much always know what they can do.</p><p>3) No need regularly evaluate currently prepared spells, no potential pressure from other players to do so.</p><p></p><p>If everyone used known the designers could also re-evaluate the spell list and just remove any spells which were too narrow in usage and/or combine them with other spells and/or broaden them out, which might simplify the game somewhat.</p><p></p><p>I will say, however, we needed easier, official, built-in ways to change Cantrips particularly. The biggest "I screwed myself" stuff I've seen with known spells has been largely Cantrips.</p><p></p><p>I do think "picking a lane" here is better than the 3E/5E situation though, I will say.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8796823, member: 18"] I don't think it's "great" reason either, to be clear. But I do think it is THE reason they're moving everyone to prepared, rather than everyone to known. Both simplify the game in different ways. Prepared offers: 1) Avoids you getting locked into spells you don't like (which is not quite the same as bad spells - it's worst when they're also bad). 2) Lets you try out spells and use more seemingly "corner-case" spells because you don't have to think "will I be using this in X levels?". 3) Lets you flex your spell loadout for specific situations. I agree with people saying "but this doesn't happen this often", but I've played tons of Druids, and it absolutely does happen. Prepared also arguably makes the game easier to balance from a developer-side perspective, because you can have spells with narrower use cases and know they won't be basically ignored and thus essentially irrelevant/a waste of space. Known offers: 1) A sense of personality/individuality to your spell list. 2) Less burden on the player to know what their current spells do - they pretty much always know what they can do. 3) No need regularly evaluate currently prepared spells, no potential pressure from other players to do so. If everyone used known the designers could also re-evaluate the spell list and just remove any spells which were too narrow in usage and/or combine them with other spells and/or broaden them out, which might simplify the game somewhat. I will say, however, we needed easier, official, built-in ways to change Cantrips particularly. The biggest "I screwed myself" stuff I've seen with known spells has been largely Cantrips. I do think "picking a lane" here is better than the 3E/5E situation though, I will say. [/QUOTE]
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