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There needs to be a 4th spell list.
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<blockquote data-quote="Benjamin Olson" data-source="post: 8797208" data-attributes="member: 6988941"><p>So this last Summer I had a Wizard character who took Mold Earth as one of his cantrips, because at the start of the campaign he was a civilian specialist attached to a military unit, and it seemed thematic (and an interesting change of pace) to be able to dig trenches magically. It saw some memorable use, but wasn't particularly vital. Eventually I used the Tasha's feature for Wizards to trade out cantrips and replaced it with Mind Sliver, which would almost certainly be the higher rated cantrip on most people's lists.</p><p></p><p>And the result was disappointment from the group, because from time to time, remembering occasions when I had done memorable magical digging, they would come up with some scheme that involved me doing it again and I didn't have that tool in my toolbox anymore (well, actually some days I did, but never the right ones it seemed). Meanwhile I don't think my having a second attack cantrip, somewhat more optimal in many situations, registered with them at all.</p><p></p><p>So one thing that can be said for memorized casters is that, regardless of "pressuring" by the group, the group knows your capabilities a lot better and gets to participate in your magic in a way they don't when you are preparing different spells everyday and they don't know what you can do. Sometimes they'd rather have a less powerful but more consistent companion.</p><p></p><p>The problem with 5e memorized casters is that they should have gotten a few more spells to compensate for their lack of versatility and to make a few RP oriented choices possible while still taking the usual gang of top tier spells. Instead they got fewer spells than the prepared casters and no versatility.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8797208, member: 6988941"] So this last Summer I had a Wizard character who took Mold Earth as one of his cantrips, because at the start of the campaign he was a civilian specialist attached to a military unit, and it seemed thematic (and an interesting change of pace) to be able to dig trenches magically. It saw some memorable use, but wasn't particularly vital. Eventually I used the Tasha's feature for Wizards to trade out cantrips and replaced it with Mind Sliver, which would almost certainly be the higher rated cantrip on most people's lists. And the result was disappointment from the group, because from time to time, remembering occasions when I had done memorable magical digging, they would come up with some scheme that involved me doing it again and I didn't have that tool in my toolbox anymore (well, actually some days I did, but never the right ones it seemed). Meanwhile I don't think my having a second attack cantrip, somewhat more optimal in many situations, registered with them at all. So one thing that can be said for memorized casters is that, regardless of "pressuring" by the group, the group knows your capabilities a lot better and gets to participate in your magic in a way they don't when you are preparing different spells everyday and they don't know what you can do. Sometimes they'd rather have a less powerful but more consistent companion. The problem with 5e memorized casters is that they should have gotten a few more spells to compensate for their lack of versatility and to make a few RP oriented choices possible while still taking the usual gang of top tier spells. Instead they got fewer spells than the prepared casters and no versatility. [/QUOTE]
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There needs to be a 4th spell list.
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