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There needs to be more dwarf monks
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<blockquote data-quote="Glade Riven" data-source="post: 5472278" data-attributes="member: 86468"><p>Great, class bashing... </p><p> </p><p>Look, <em>the point</em> is that the Monk can go a few rounds longer because he's hard to hit. Kaiyanwang is right about Weapon Finesse and Agile Maeuvers, and from then on concentraiting on fighter feats (assuming he qualifies). </p><p> </p><p>Right now, Ulfar has +8 to AC with no armor. A fighter, at first level with the right stats (and maybe spending a feat), can't get above that due to wealth restrictions. At later levels, yes, the fighter can spend money to get the same protection, but suffers penalties to a number of skills. Enchanted clothing + a ki ability that can boost another +4 for sticky situations, Mobility and Spring attack as bonus feats, all good saves, and (in this case) spell resistance of 5 + class level as a racial ability stacks the deck in survivability. Lvl 3 brings the CMB up (= to level instead of BAB), so Agile Maneuvers taken at level 3 boosts it up. </p><p> </p><p>Between bonus feats and ki abilities, a monk can quickly move about the battlefield in ways other classes have to rely on casters with spells to do.</p><p> </p><p>Will he do less damage than the fighter? Per attack, yes. But he has a better chance of surviving a wider variety of situations than a fighter. </p><p> </p><p>I keep hearing how the monk sucks. From what I've seen in play, though, they are devastating. Monks survive things other people don't and have superior battle field movement, and that survivability and movement is what plays into their favor.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5472278, member: 86468"] Great, class bashing... Look, [I]the point[/I] is that the Monk can go a few rounds longer because he's hard to hit. Kaiyanwang is right about Weapon Finesse and Agile Maeuvers, and from then on concentraiting on fighter feats (assuming he qualifies). Right now, Ulfar has +8 to AC with no armor. A fighter, at first level with the right stats (and maybe spending a feat), can't get above that due to wealth restrictions. At later levels, yes, the fighter can spend money to get the same protection, but suffers penalties to a number of skills. Enchanted clothing + a ki ability that can boost another +4 for sticky situations, Mobility and Spring attack as bonus feats, all good saves, and (in this case) spell resistance of 5 + class level as a racial ability stacks the deck in survivability. Lvl 3 brings the CMB up (= to level instead of BAB), so Agile Maneuvers taken at level 3 boosts it up. Between bonus feats and ki abilities, a monk can quickly move about the battlefield in ways other classes have to rely on casters with spells to do. Will he do less damage than the fighter? Per attack, yes. But he has a better chance of surviving a wider variety of situations than a fighter. I keep hearing how the monk sucks. From what I've seen in play, though, they are devastating. Monks survive things other people don't and have superior battle field movement, and that survivability and movement is what plays into their favor. [/QUOTE]
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Community
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There needs to be more dwarf monks
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