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There should be an option for 1 minute rounds.
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<blockquote data-quote="Rune" data-source="post: 6028407" data-attributes="member: 67"><p>I sure am glad I didn't name this thread, "I DEMAND THAT YOU USE ONE MINUTE COMBAT ROUNDS!!!11!!!"</p><p></p><p></p><p></p><p>May I direct you to <a href="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/330190-there-should-option-1-minute-rounds.html#post6027883" target="_blank">the original post</a>, wherein I provide three such benefits? (Benefits you may well disagree with, but benefits, nonetheless.)</p><p></p><p></p><p></p><p></p><p>Now that you mention it, I've never been entirely comfortable with most spells only taking 6 seconds to cast (even with 3e's explanation that they are mostly precast during preparation).</p><p></p><p>And most ranged attacks should take longer than 6 seconds to load and aim, also.</p><p></p><p>That said, I <em>do</em> favor an approach that decouples mechanics from the round length, so that a sliding scale could be employed (even to rounds as short as one-second, if desired).</p><p></p><p>Frankly, this need not even be a module. All it has to be is something the designers pay attention to when designing spell effects & durations, and a few notes to the DM on how shifts along the scale (or "dial," if you prefer) affect the action currency.</p></blockquote><p></p>
[QUOTE="Rune, post: 6028407, member: 67"] I sure am glad I didn't name this thread, "I DEMAND THAT YOU USE ONE MINUTE COMBAT ROUNDS!!!11!!!" May I direct you to [url=http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/330190-there-should-option-1-minute-rounds.html#post6027883]the original post[/url], wherein I provide three such benefits? (Benefits you may well disagree with, but benefits, nonetheless.) Now that you mention it, I've never been entirely comfortable with most spells only taking 6 seconds to cast (even with 3e's explanation that they are mostly precast during preparation). And most ranged attacks should take longer than 6 seconds to load and aim, also. That said, I [i]do[/i] favor an approach that decouples mechanics from the round length, so that a sliding scale could be employed (even to rounds as short as one-second, if desired). Frankly, this need not even be a module. All it has to be is something the designers pay attention to when designing spell effects & durations, and a few notes to the DM on how shifts along the scale (or "dial," if you prefer) affect the action currency. [/QUOTE]
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