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D&D Older Editions
There were 10 saving throws
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<blockquote data-quote="Stalker0" data-source="post: 8380245" data-attributes="member: 5889"><p>The crux of these saving throws was that the ability to evade was put more squarely on the shoulders of the person doing the evading.</p><p></p><p>Aka a fireball cast from a 5th to 20th level wizard was effectively the same "strength", and it was only how dexterous you were that determined if you avoided it or not.</p><p></p><p>Later editions embraced the concept that strength was measured on both sides, the stat of the caster and the saving throw of the defender. You could argue the earlier editions were more streamlined, you didn't need DCs posted anywhere, casters were not required to have monster stats to make spells effective. Later editions obviously have more customability, but there is still something nice about the original systems.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8380245, member: 5889"] The crux of these saving throws was that the ability to evade was put more squarely on the shoulders of the person doing the evading. Aka a fireball cast from a 5th to 20th level wizard was effectively the same "strength", and it was only how dexterous you were that determined if you avoided it or not. Later editions embraced the concept that strength was measured on both sides, the stat of the caster and the saving throw of the defender. You could argue the earlier editions were more streamlined, you didn't need DCs posted anywhere, casters were not required to have monster stats to make spells effective. Later editions obviously have more customability, but there is still something nice about the original systems. [/QUOTE]
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There were 10 saving throws
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