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There's A Diablo TTRPG (and boardgame) Coming!
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9183017" data-attributes="member: 11760"><p>In recent years, <a href="https://www.amazon.com/Diablo-Horadric-Vault-Complete-Collection/dp/1956916407" target="_blank">Blizzard has been cranking out big lore books</a>, presumably for Diablo Immortal and Diablo IV to draw upon, and those would be good resources for existing DMs who just want to use Sanctuary as a setting.</p><p></p><p>I disagree about Diablo IV being best suited for an existing system. Ideally, it needs to have a few classes, but deep levels of customization available within those classes (much deeper than what 5E offers), and the ability to handle combat against dozens of opponents at once without it bogging down. </p><p></p><p>Even at relatively low levels, a Diablo character can take on a dozen or so opponents and have combat resolve within 15 to 30 seconds. In most tabletop games, that could take an hour or more, which will be unacceptable for those looking for a Diablo-style experience.</p><p></p><p>I think that making a bespoke system makes a lot of sense in this case. (In contrast, I could definitely see modern World of Warcraft working with the 5E engine, which supports high level superheroic play much better.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9183017, member: 11760"] In recent years, [URL='https://www.amazon.com/Diablo-Horadric-Vault-Complete-Collection/dp/1956916407']Blizzard has been cranking out big lore books[/URL], presumably for Diablo Immortal and Diablo IV to draw upon, and those would be good resources for existing DMs who just want to use Sanctuary as a setting. I disagree about Diablo IV being best suited for an existing system. Ideally, it needs to have a few classes, but deep levels of customization available within those classes (much deeper than what 5E offers), and the ability to handle combat against dozens of opponents at once without it bogging down. Even at relatively low levels, a Diablo character can take on a dozen or so opponents and have combat resolve within 15 to 30 seconds. In most tabletop games, that could take an hour or more, which will be unacceptable for those looking for a Diablo-style experience. I think that making a bespoke system makes a lot of sense in this case. (In contrast, I could definitely see modern World of Warcraft working with the 5E engine, which supports high level superheroic play much better.) [/QUOTE]
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There's A Diablo TTRPG (and boardgame) Coming!
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